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gml_GlobalScript_cutscene_fade_in

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function cutscene_fade_in(argument0, argument1) //gml_Script_cutscene_fade_in
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{
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    if (!instance_exists(argument0))
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        return;
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    var fade_speed = clamp(argument1, 0.1, 10)
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    if (argument0.image_alpha < 1)
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        argument0.image_alpha += (argument1 / 10)
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    else
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    {
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        cutscene_advance()
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        return true;
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    }
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    return false;
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}