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gml_GlobalScript_d3d_vertex_normal_texture

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function d3d_vertex_normal_texture(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7) //gml_Script_d3d_vertex_normal_texture
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{
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    vertex_position_3d(global.__d3dPrimBuffer, argument0, argument1, argument2)
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    vertex_normal(global.__d3dPrimBuffer, argument3, argument4, argument5)
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    vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha())
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    vertex_texcoord(global.__d3dPrimBuffer, (argument6 * global.__d3dPrimTexW + global.__d3dPrimTexX), (argument7 * global.__d3dPrimTexH + global.__d3dPrimTexY))
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}