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function scr_battle_core_directory_action_4_namescr_battle_core_directory_action_4_namefunction scr_battle_core_directory_action_4_name() //gml_Script_scr_battle_core_directory_action_4_name
{
if (global.battling_boss == true)
{
var battle_enemy_name = global.battle_enemy_name
if (global.action_4_important == true)
draw_set_color(global.action_4_color)
else
draw_set_color(c_white)
}
else
{
var act_number = global.act_number
switch act_number
{
case 1:
battle_enemy_name = global.battle_enemy_name_1
if (global.action_4_important == true)
draw_set_color(global.action_4_color)
else
draw_set_color(c_white)
break
case 2:
battle_enemy_name = global.battle_enemy_name_2
if (global.action_4_important_2 == true)
draw_set_color(global.action_4_color_2)
else
draw_set_color(c_white)
break
case 3:
battle_enemy_name = global.battle_enemy_name_3
if (global.action_4_important_3 == true)
draw_set_color(global.action_4_color_3)
else
draw_set_color(c_white)
break
default:
battle_enemy_name = global.battle_enemy_name_1
if (global.action_4_important == true)
{
draw_set_color(global.action_4_color)
break
}
else
draw_set_color(c_white)
}
}
var game_mode = global.game_mode
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
}
} () //gml_Script_scr_battle_core_directory_action_4_name |
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{ |
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if (global.battling_boss == true) |
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{ |
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var battle_enemy_name = global.battle_enemy_name |
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if (global.action_4_important == true) |
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draw_set_color(global.action_4_color) |
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else |
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draw_set_color(c_white) |
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} |
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else |
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{ |
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var act_number = global.act_number |
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switch act_number |
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{ |
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case 1: |
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battle_enemy_name = global.battle_enemy_name_1 |
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if (global.action_4_important == true) |
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draw_set_color(global.action_4_color) |
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else |
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draw_set_color(c_white) |
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break |
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case 2: |
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battle_enemy_name = global.battle_enemy_name_2 |
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if (global.action_4_important_2 == true) |
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draw_set_color(global.action_4_color_2) |
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else |
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draw_set_color(c_white) |
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break |
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case 3: |
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battle_enemy_name = global.battle_enemy_name_3 |
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if (global.action_4_important_3 == true) |
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draw_set_color(global.action_4_color_3) |
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else |
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draw_set_color(c_white) |
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break |
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default: |
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battle_enemy_name = global.battle_enemy_name_1 |
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if (global.action_4_important == true) |
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{ |
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draw_set_color(global.action_4_color) |
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break |
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} |
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else |
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draw_set_color(c_white) |
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} |
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|
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} |
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var game_mode = global.game_mode |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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} |
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} |