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function scr_battle_core_directory_enemy_attack_endscr_battle_core_directory_enemy_attack_endfunction scr_battle_core_directory_enemy_attack_end() //gml_Script_scr_battle_core_directory_enemy_attack_end
{
var battle_enemy_name = global.battle_enemy_name
if (battle_enemy_name == "el bailador")
{
var new_return = script_execute(gml_Script_scr_end_enemy_attacking_bailador_geno)
return new_return;
}
if (battle_enemy_name == "guardener")
{
new_return = script_execute(gml_Script_scr_end_enemy_attacking_guardener)
return new_return;
}
if (battle_enemy_name == "axis")
{
new_return = script_execute(gml_Script_scr_end_enemy_attacking_axis)
return new_return;
}
if (battle_enemy_name == "axis genocide")
{
new_return = script_execute(gml_Script_scr_end_enemy_attacking_axis_geno)
return new_return;
}
if (battle_enemy_name == "ceroba")
{
new_return = script_execute(gml_Script_scr_end_enemy_attacking_ceroba)
return new_return;
}
if (battle_enemy_name == "macro froggit")
{
new_return = script_execute(gml_Script_scr_end_enemy_attacking_macro)
return new_return;
}
return false;
} () //gml_Script_scr_battle_core_directory_enemy_attack_end |
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{ |
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var battle_enemy_name = global.battle_enemy_name |
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if (battle_enemy_name == "el bailador") |
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{ |
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var new_return = script_execute(gml_Script_scr_end_enemy_attacking_bailador_geno) |
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return new_return; |
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} |
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if (battle_enemy_name == "guardener") |
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{ |
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new_return = script_execute(gml_Script_scr_end_enemy_attacking_guardener) |
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return new_return; |
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} |
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if (battle_enemy_name == "axis") |
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{ |
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new_return = script_execute(gml_Script_scr_end_enemy_attacking_axis) |
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return new_return; |
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} |
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if (battle_enemy_name == "axis genocide") |
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{ |
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new_return = script_execute(gml_Script_scr_end_enemy_attacking_axis_geno) |
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return new_return; |
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} |
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if (battle_enemy_name == "ceroba") |
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{ |
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new_return = script_execute(gml_Script_scr_end_enemy_attacking_ceroba) |
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return new_return; |
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} |
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if (battle_enemy_name == "macro froggit") |
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{ |
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new_return = script_execute(gml_Script_scr_end_enemy_attacking_macro) |
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return new_return; |
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} |
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return false; |
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} |