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gml_GlobalScript_scr_battle_core_directory_enemy_attack_end

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function scr_battle_core_directory_enemy_attack_end
scr_battle_core_directory_enemy_attack_end

function scr_battle_core_directory_enemy_attack_end() { var battle_enemy_name = global.battle_enemy_name; if (battle_enemy_name == "el bailador") { var new_return = script_execute(scr_end_enemy_attacking_bailador_geno); return new_return; } if (battle_enemy_name == "guardener") { var new_return = script_execute(scr_end_enemy_attacking_guardener); return new_return; } if (battle_enemy_name == "axis") { var new_return = script_execute(scr_end_enemy_attacking_axis); return new_return; } if (battle_enemy_name == "axis genocide") { var new_return = script_execute(scr_end_enemy_attacking_axis_geno); return new_return; } if (battle_enemy_name == "ceroba") { var new_return = script_execute(scr_end_enemy_attacking_ceroba); return new_return; } if (battle_enemy_name == "macro froggit") { var new_return = script_execute(scr_end_enemy_attacking_macro); return new_return; } return false; }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    if (battle_enemy_name == "el bailador")
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    {
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        var new_return = script_execute(scr_end_enemy_attacking_bailador_geno);
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        return new_return;
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    }
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    if (battle_enemy_name == "guardener")
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    {
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        var new_return = script_execute(scr_end_enemy_attacking_guardener);
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        return new_return;
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    }
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    if (battle_enemy_name == "axis")
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    {
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        var new_return = script_execute(scr_end_enemy_attacking_axis);
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        return new_return;
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    }
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    if (battle_enemy_name == "axis genocide")
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    {
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        var new_return = script_execute(scr_end_enemy_attacking_axis_geno);
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        return new_return;
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    }
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    if (battle_enemy_name == "ceroba")
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    {
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        var new_return = script_execute(scr_end_enemy_attacking_ceroba);
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        return new_return;
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    }
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    if (battle_enemy_name == "macro froggit")
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    {
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        var new_return = script_execute(scr_end_enemy_attacking_macro);
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        return new_return;
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    }
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    return false;
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}