| 1 | 
        function scr_battle_core_directory_enemy_attack_endscr_battle_core_directory_enemy_attack_endfunction  scr_battle_core_directory_enemy_attack_end()
{
    var battle_enemy_name = global.battle_enemy_name;
    if (battle_enemy_name == "el bailador")
    {
        var new_return = script_execute(scr_end_enemy_attacking_bailador_geno);
        return new_return;
    }
    if (battle_enemy_name == "guardener")
    {
        var new_return = script_execute(scr_end_enemy_attacking_guardener);
        return new_return;
    }
    if (battle_enemy_name == "axis")
    {
        var new_return = script_execute(scr_end_enemy_attacking_axis);
        return new_return;
    }
    if (battle_enemy_name == "axis genocide")
    {
        var new_return = script_execute(scr_end_enemy_attacking_axis_geno);
        return new_return;
    }
    if (battle_enemy_name == "ceroba")
    {
        var new_return = script_execute(scr_end_enemy_attacking_ceroba);
        return new_return;
    }
    if (battle_enemy_name == "macro froggit")
    {
        var new_return = script_execute(scr_end_enemy_attacking_macro);
        return new_return;
    }
    return false;
}  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            var battle_enemy_name = global.battle_enemy_name;  | 
    
    
    
        | 4 | 
            if (battle_enemy_name == "el bailador")  | 
    
    
    
        | 5 | 
            { | 
    
    
    
        | 6 | 
                var new_return = script_execute(scr_end_enemy_attacking_bailador_geno);  | 
    
    
    
        | 7 | 
                return new_return;  | 
    
    
    
        | 8 | 
            }  | 
    
    
    
        | 9 | 
            if (battle_enemy_name == "guardener")  | 
    
    
    
        | 10 | 
            { | 
    
    
    
        | 11 | 
                var new_return = script_execute(scr_end_enemy_attacking_guardener);  | 
    
    
    
        | 12 | 
                return new_return;  | 
    
    
    
        | 13 | 
            }  | 
    
    
    
        | 14 | 
            if (battle_enemy_name == "axis")  | 
    
    
    
        | 15 | 
            { | 
    
    
    
        | 16 | 
                var new_return = script_execute(scr_end_enemy_attacking_axis);  | 
    
    
    
        | 17 | 
                return new_return;  | 
    
    
    
        | 18 | 
            }  | 
    
    
    
        | 19 | 
            if (battle_enemy_name == "axis genocide")  | 
    
    
    
        | 20 | 
            { | 
    
    
    
        | 21 | 
                var new_return = script_execute(scr_end_enemy_attacking_axis_geno);  | 
    
    
    
        | 22 | 
                return new_return;  | 
    
    
    
        | 23 | 
            }  | 
    
    
    
        | 24 | 
            if (battle_enemy_name == "ceroba")  | 
    
    
    
        | 25 | 
            { | 
    
    
    
        | 26 | 
                var new_return = script_execute(scr_end_enemy_attacking_ceroba);  | 
    
    
    
        | 27 | 
                return new_return;  | 
    
    
    
        | 28 | 
            }  | 
    
    
    
        | 29 | 
            if (battle_enemy_name == "macro froggit")  | 
    
    
    
        | 30 | 
            { | 
    
    
    
        | 31 | 
                var new_return = script_execute(scr_end_enemy_attacking_macro);  | 
    
    
    
        | 32 | 
                return new_return;  | 
    
    
    
        | 33 | 
            }  | 
    
    
    
        | 34 | 
            return false;  | 
    
    
    
        | 35 | 
        }  |