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function scr_battle_core_directory_flavor_text_introscr_battle_core_directory_flavor_text_intro
function scr_battle_core_directory_flavor_text_intro()
{
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture.";
}
else if (battle_enemy_name == "ms mettaton")
{
if (global.ms_mettaton_transformed == false)
message[0] = "* Ms. Mettaton strikes!";
else if (global.ms_mettaton_transformed == true)
message[0] = "* Ms. Mettaton EX makes her grand# debut!";
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
message[0] = "* Froggit hopped close!";
}
else if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is giving fighting a try!";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* You are overwhelmed by# depressing vibes.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla draws near!";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Penilla seems to be dreading# this battle.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn hops up excitedly.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* You can already feel the# cavities.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is looking for# someone to talk to.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* A powerful lone warrior and his# pencil companion encounter you!";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim encounters you!";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat makes his presence# known.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv musters his fighting# spirit.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* You notice Micro Froggit# attacking you!";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot staggers forward.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* You suddenly feel like taking a# nap.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly.";
}
else if (battle_enemy_name == "frostermit solo")
{
message[0] = "* There is an igloo here.";
}
else if (battle_enemy_name == "frostermit know cone duo")
{
message[0] = "* Know Cone encounters you, and# an igloo.";
}
else if (battle_enemy_name == "trihecta together")
... ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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if (battle_enemy_name == "craniex")
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{
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message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture.";
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}
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else if (battle_enemy_name == "ms mettaton")
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{
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if (global.ms_mettaton_transformed == false)
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message[0] = "* Ms. Mettaton strikes!";
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else if (global.ms_mettaton_transformed == true)
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message[0] = "* Ms. Mettaton EX makes her grand# debut!";
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}
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "froggit intro")
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{
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message[0] = "* Froggit hopped close!";
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}
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else if (battle_enemy_name == "flier solo")
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{
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message[0] = "* Flier is giving fighting a try!";
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}
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else if (battle_enemy_name == "flier trio")
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{
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message[0] = "* You are overwhelmed by# depressing vibes.";
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}
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else if (battle_enemy_name == "penilla solo")
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{
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message[0] = "* Penilla draws near!";
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}
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else if (battle_enemy_name == "flier penilla duo")
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{
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message[0] = "* Penilla seems to be dreading# this battle.";
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}
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else if (battle_enemy_name == "sweet corn solo")
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{
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message[0] = "* Sweet Corn hops up excitedly.";
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}
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else if (battle_enemy_name == "sweet corn duo")
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{
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message[0] = "* You can already feel the# cavities.";
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}
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else if (battle_enemy_name == "sweet corn penilla duo")
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{
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message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited.";
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}
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else if (battle_enemy_name == "crispy scroll solo")
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{
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message[0] = "* Crispy Scroll is looking for# someone to talk to.";
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}
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else if (battle_enemy_name == "crispy scroll penilla duo")
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{
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message[0] = "* A powerful lone warrior and his# pencil companion encounter you!";
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}
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else if (battle_enemy_name == "rorrim solo")
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{
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message[0] = "* Rorrim encounters you!";
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}
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else if (battle_enemy_name == "decibat")
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{
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message[0] = "* Decibat makes his presence# known.";
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}
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else if (battle_enemy_name == "dalv")
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{
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message[0] = "* Dalv musters his fighting# spirit.";
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}
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else if (battle_enemy_name == "micro froggit")
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{
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message[0] = "* You notice Micro Froggit# attacking you!";
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}
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else if (battle_enemy_name == "insomnitot solo")
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{
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message[0] = "* Insomnitot staggers forward.";
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}
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else if (battle_enemy_name == "insomnitot duo")
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{
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message[0] = "* You suddenly feel like taking a# nap.";
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}
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else if (battle_enemy_name == "know cone solo")
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{
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message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't.";
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}
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else if (battle_enemy_name == "know cone insomnitot duo")
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{
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message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly.";
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}
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else if (battle_enemy_name == "frostermit solo")
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{
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message[0] = "* There is an igloo here.";
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}
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else if (battle_enemy_name == "frostermit know cone duo")
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{
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message[0] = "* Know Cone encounters you, and# an igloo.";
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}
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else if (battle_enemy_name == "trihecta together")
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{
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message[0] = "* Trihecta wobbles forward!";
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}
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else if (battle_enemy_name == "trihecta separated")
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{
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message[0] = "* Trihecta regroups, then bickers.";
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}
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else if (battle_enemy_name == "martlet pacifist")
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{
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message[0] = "* Martlet of the Royal Guard is# waiting for your turn.";
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}
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else if (battle_enemy_name == "martlet genocide")
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{
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message[0] = "* Martlet seems puzzled.";
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}
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else if (battle_enemy_name == "dunebud solo")
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{
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message[0] = "* Dunebud popped out of the sand!";
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}
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else if (battle_enemy_name == "dunebud duo")
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{
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message[0] = "* Double trouble!";
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}
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else if (battle_enemy_name == "cactony solo")
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{
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message[0] = "* Cactony comes to share his pain.";
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}
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else if (battle_enemy_name == "slither solo")
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{
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message[0] = "* Sir Slither has a proposition!# (real)";
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}
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else if (battle_enemy_name == "bowll solo")
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{
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message[0] = "* Bowll charges near you!";
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}
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else if (battle_enemy_name == "cactony slither duo")
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{
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message[0] = "* Cactony wandered in, Sir# Slither closely following.";
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}
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else if (battle_enemy_name == "el bailador")
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{
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if (global.route != 3)
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message[0] = "* It's time to dance!";
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else
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message[0] = "* Another roadblock.";
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}
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else if (battle_enemy_name == "flower girls")
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{
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switch (global.dunes_flag[31])
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{
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case 1:
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message[0] = "* Violetta passively approaches# from the flowerbed.";
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break;
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case 2:
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message[0] = "* Pedla approaches from the# flowerbed, offering you a# flower.";
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break;
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case 3:
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message[0] = "* Rosa approaches from the# flowerbed, twisting a flower in# her hand.";
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break;
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default:
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message[0] = "* ...";
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}
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}
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else if (battle_enemy_name == "ceroba genocide")
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{
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message[0] = "* The atmosphere chills with ire.";
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}
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else if (battle_enemy_name == "starlo")
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{
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if (global.attack_cycle == 0)
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message[0] = "* Showdown!";
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else
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message[0] = "* Duel!";
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}
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else if (battle_enemy_name == "tellyvis")
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{
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message[0] = "* Telly-Vis tunes in!";
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}
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else if (battle_enemy_name == "jandroid")
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{
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message[0] = "* Jandroid strolls up, whistling# a pitchy tune.";
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}
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else if (battle_enemy_name == "goosic")
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{
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message[0] = "* Goosic has come to share some# sounds.";
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}
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else if (battle_enemy_name == "sousborg")
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{
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message[0] = "* Sousborg is ready to put your# culinary skills to the test!";
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}
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else if (battle_enemy_name == "jandroid goosic duo")
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{
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message[0] = "* The robotic duo, Jandroid and# Goosic, are here!";
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}
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else if (battle_enemy_name == "jandroid duo")
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{
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message[0] = "* Rinse, repeated.";
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}
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else if (battle_enemy_name == "axis")
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{
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message[0] = "* Axis Model 014, ready to# attack!";
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}
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else if (battle_enemy_name == "axis genocide")
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{
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message[0] = "* Axis Model 014, ready to# defend.";
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}
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else if (battle_enemy_name == "macro froggit")
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{
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message[0] = "* You notice Micro Froggit# attacking you!";
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if (global.turns_passed > 0)
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message[0] = "* What the...";
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}
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else if (battle_enemy_name == "guardener")
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{
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message[0] = "* Guardener ensnares you!";
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}
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else if (battle_enemy_name == "ceroba")
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{
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if (global.hotland_flag[2] == 0)
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message[0] = "* No turning back.";
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else if (global.hotland_flag[2] == 1)
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message[0] = "* Let justice be done.";
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else
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message[0] = "* Ceroba is shaken by the# memory.";
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}
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else if (battle_enemy_name == "martlet genocide final")
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{
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message[0] = "* The zenith of Monsterkind.";
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if (global.hotland_flag[9] >= 2)
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message[0] = "* Fallen down.";
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}
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}
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}
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