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function scr_battle_core_directory_flavor_text_introscr_battle_core_directory_flavor_text_introfunction scr_battle_core_directory_flavor_text_intro() //gml_Script_scr_battle_core_directory_flavor_text_intro
{
var battle_enemy_name = global.battle_enemy_name
var game_mode = global.game_mode
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture."
else if (battle_enemy_name == "ms mettaton")
{
if (global.ms_mettaton_transformed == false)
message[0] = "* Ms. Mettaton strikes!"
else if (global.ms_mettaton_transformed == true)
message[0] = "* Ms. Mettaton EX makes her grand# debut!"
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
message[0] = "* Froggit hopped close!"
else if (battle_enemy_name == "flier solo")
message[0] = "* Flier is giving fighting a try!"
else if (battle_enemy_name == "flier trio")
message[0] = "* You are overwhelmed by# depressing vibes."
else if (battle_enemy_name == "penilla solo")
message[0] = "* Penilla draws near!"
else if (battle_enemy_name == "flier penilla duo")
message[0] = "* Penilla seems to be dreading# this battle."
else if (battle_enemy_name == "sweet corn solo")
message[0] = "* Sweet Corn hops up excitedly."
else if (battle_enemy_name == "sweet corn duo")
message[0] = "* You can already feel the# cavities."
else if (battle_enemy_name == "sweet corn penilla duo")
message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited."
else if (battle_enemy_name == "crispy scroll solo")
message[0] = "* Crispy Scroll is looking for# someone to talk to."
else if (battle_enemy_name == "crispy scroll penilla duo")
message[0] = "* A powerful lone warrior and his# pencil companion encounter you!"
else if (battle_enemy_name == "rorrim solo")
message[0] = "* Rorrim encounters you!"
else if (battle_enemy_name == "decibat")
message[0] = "* Decibat makes his presence# known."
else if (battle_enemy_name == "dalv")
message[0] = "* Dalv musters his fighting# spirit."
else if (battle_enemy_name == "micro froggit")
message[0] = "* You notice Micro Froggit# attacking you!"
else if (battle_enemy_name == "insomnitot solo")
message[0] = "* Insomnitot staggers forward."
else if (battle_enemy_name == "insomnitot duo")
message[0] = "* You suddenly feel like taking a# nap."
else if (battle_enemy_name == "know cone solo")
message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't."
else if (battle_enemy_name == "know cone insomnitot duo")
message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly."
else if (battle_enemy_name == "frostermit solo")
message[0] = "* There is an igloo here."
else if (battle_enemy_name == "frostermit know cone duo")
message[0] = "* Know Cone encounters you, and# an igloo."
else if (battle_enemy_name == "trihecta together")
message[0] = "* Trihecta wobbles forward!"
else if (battle_enemy_name == "trihecta separated")
message[0] = "* Trihecta regroups, then bickers."
else if (battle_enemy_name == "martlet pacifist")
message[0] = "* Martlet of the Royal Guard is# waiting for your turn."
else if (battle_enemy_name == "martlet genocide")
message[0] = "* Martlet seems puzzled."
else if (battle_enemy_name == "dunebud solo")
message[0] = "* Dunebud popped out of the sand!"
else if (battle_enemy_name == "dunebud duo")
message[0] = "* Double trouble!"
else if (battle_enemy_name == "cactony solo")
message[0] = "* Cactony comes to share his pain."
else if (battle_enemy_name == "slither solo")
message[0] = "* Sir Slither has a proposition!# (real)"
else if (battle_enemy_name == "bowll solo")
message[0] = "* Bowll charges near you!"
else if (battle_enemy_name == "cactony slither duo")
message[0] = "* Cactony wandered in, Sir# Slither closely following."
else if (battle_enemy_name == "el bailador")
{
if (global.route != 3)
message[0] = "* It's time to dance!"
else
message[0] = "* Another roadblock."
}
else if (battle_enemy_name == "flower girls")
{
switch global.dunes_flag[31]
{
case 1:
message[0] = "* Violetta passively approaches# from the flowerbed."
break
case 2:
message[0] = "* Pedla approaches from the# flowerbed, offering you a# flower."
break
case 3:
message[0] = "* Rosa approaches from the# flowerbed, twisting a flower in# her hand."
break
default:
message[0] = "* ..."
}
... () //gml_Script_scr_battle_core_directory_flavor_text_intro |
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{ |
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var battle_enemy_name = global.battle_enemy_name |
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var game_mode = global.game_mode |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture." |
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else if (battle_enemy_name == "ms mettaton") |
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{ |
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if (global.ms_mettaton_transformed == false) |
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message[0] = "* Ms. Mettaton strikes!" |
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else if (global.ms_mettaton_transformed == true) |
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message[0] = "* Ms. Mettaton EX makes her grand# debut!" |
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} |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "froggit intro") |
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message[0] = "* Froggit hopped close!" |
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else if (battle_enemy_name == "flier solo") |
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message[0] = "* Flier is giving fighting a try!" |
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else if (battle_enemy_name == "flier trio") |
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message[0] = "* You are overwhelmed by# depressing vibes." |
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else if (battle_enemy_name == "penilla solo") |
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message[0] = "* Penilla draws near!" |
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else if (battle_enemy_name == "flier penilla duo") |
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message[0] = "* Penilla seems to be dreading# this battle." |
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else if (battle_enemy_name == "sweet corn solo") |
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message[0] = "* Sweet Corn hops up excitedly." |
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else if (battle_enemy_name == "sweet corn duo") |
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message[0] = "* You can already feel the# cavities." |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited." |
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else if (battle_enemy_name == "crispy scroll solo") |
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message[0] = "* Crispy Scroll is looking for# someone to talk to." |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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message[0] = "* A powerful lone warrior and his# pencil companion encounter you!" |
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else if (battle_enemy_name == "rorrim solo") |
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message[0] = "* Rorrim encounters you!" |
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else if (battle_enemy_name == "decibat") |
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message[0] = "* Decibat makes his presence# known." |
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else if (battle_enemy_name == "dalv") |
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message[0] = "* Dalv musters his fighting# spirit." |
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else if (battle_enemy_name == "micro froggit") |
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message[0] = "* You notice Micro Froggit# attacking you!" |
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else if (battle_enemy_name == "insomnitot solo") |
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message[0] = "* Insomnitot staggers forward." |
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else if (battle_enemy_name == "insomnitot duo") |
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message[0] = "* You suddenly feel like taking a# nap." |
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else if (battle_enemy_name == "know cone solo") |
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message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't." |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly." |
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else if (battle_enemy_name == "frostermit solo") |
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message[0] = "* There is an igloo here." |
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else if (battle_enemy_name == "frostermit know cone duo") |
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message[0] = "* Know Cone encounters you, and# an igloo." |
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else if (battle_enemy_name == "trihecta together") |
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message[0] = "* Trihecta wobbles forward!" |
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else if (battle_enemy_name == "trihecta separated") |
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message[0] = "* Trihecta regroups, then bickers." |
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else if (battle_enemy_name == "martlet pacifist") |
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message[0] = "* Martlet of the Royal Guard is# waiting for your turn." |
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else if (battle_enemy_name == "martlet genocide") |
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message[0] = "* Martlet seems puzzled." |
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else if (battle_enemy_name == "dunebud solo") |
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message[0] = "* Dunebud popped out of the sand!" |
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else if (battle_enemy_name == "dunebud duo") |
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message[0] = "* Double trouble!" |
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else if (battle_enemy_name == "cactony solo") |
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message[0] = "* Cactony comes to share his pain." |
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else if (battle_enemy_name == "slither solo") |
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message[0] = "* Sir Slither has a proposition!# (real)" |
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else if (battle_enemy_name == "bowll solo") |
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message[0] = "* Bowll charges near you!" |
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else if (battle_enemy_name == "cactony slither duo") |
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message[0] = "* Cactony wandered in, Sir# Slither closely following." |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route != 3) |
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message[0] = "* It's time to dance!" |
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else |
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message[0] = "* Another roadblock." |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch global.dunes_flag[31] |
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{ |
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case 1: |
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message[0] = "* Violetta passively approaches# from the flowerbed." |
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break |
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case 2: |
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message[0] = "* Pedla approaches from the# flowerbed, offering you a# flower." |
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break |
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case 3: |
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message[0] = "* Rosa approaches from the# flowerbed, twisting a flower in# her hand." |
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break |
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default: |
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message[0] = "* ..." |
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} |
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|
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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message[0] = "* The atmosphere chills with ire." |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle == 0) |
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message[0] = "* Showdown!" |
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else |
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message[0] = "* Duel!" |
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} |
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else if (battle_enemy_name == "tellyvis") |
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message[0] = "* Telly-Vis tunes in!" |
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else if (battle_enemy_name == "jandroid") |
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message[0] = "* Jandroid strolls up, whistling# a pitchy tune." |
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else if (battle_enemy_name == "goosic") |
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message[0] = "* Goosic has come to share some# sounds." |
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else if (battle_enemy_name == "sousborg") |
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message[0] = "* Sousborg is ready to put your# culinary skills to the test!" |
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else if (battle_enemy_name == "jandroid goosic duo") |
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message[0] = "* The robotic duo, Jandroid and# Goosic, are here!" |
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else if (battle_enemy_name == "jandroid duo") |
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message[0] = "* Rinse, repeated." |
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else if (battle_enemy_name == "axis") |
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message[0] = "* Axis Model 014, ready to# attack!" |
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else if (battle_enemy_name == "axis genocide") |
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message[0] = "* Axis Model 014, ready to# defend." |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* You notice Micro Froggit# attacking you!" |
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if (global.turns_passed > 0) |
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message[0] = "* What the..." |
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} |
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else if (battle_enemy_name == "guardener") |
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message[0] = "* Guardener ensnares you!" |
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else if (battle_enemy_name == "ceroba") |
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{ |
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if (global.hotland_flag[2] == 0) |
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message[0] = "* No turning back." |
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else if (global.hotland_flag[2] == 1) |
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message[0] = "* Let justice be done." |
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else |
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message[0] = "* Ceroba is shaken by the# memory." |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The zenith of Monsterkind." |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Fallen down." |
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} |
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} |
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} |