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function scr_battle_core_directory_flavor_text_introscr_battle_core_directory_flavor_text_introfunction scr_battle_core_directory_flavor_text_intro()
{
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture.";
}
else if (battle_enemy_name == "ms mettaton")
{
if (global.ms_mettaton_transformed == false)
message[0] = "* Ms. Mettaton strikes!";
else if (global.ms_mettaton_transformed == true)
message[0] = "* Ms. Mettaton EX makes her grand# debut!";
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
message[0] = "* Froggit hopped close!";
}
else if (battle_enemy_name == "flier solo")
{
message[0] = "* Flier is giving fighting a try!";
}
else if (battle_enemy_name == "flier trio")
{
message[0] = "* You are overwhelmed by# depressing vibes.";
}
else if (battle_enemy_name == "penilla solo")
{
message[0] = "* Penilla draws near!";
}
else if (battle_enemy_name == "flier penilla duo")
{
message[0] = "* Penilla seems to be dreading# this battle.";
}
else if (battle_enemy_name == "sweet corn solo")
{
message[0] = "* Sweet Corn hops up excitedly.";
}
else if (battle_enemy_name == "sweet corn duo")
{
message[0] = "* You can already feel the# cavities.";
}
else if (battle_enemy_name == "sweet corn penilla duo")
{
message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited.";
}
else if (battle_enemy_name == "crispy scroll solo")
{
message[0] = "* Crispy Scroll is looking for# someone to talk to.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
message[0] = "* A powerful lone warrior and his# pencil companion encounter you!";
}
else if (battle_enemy_name == "rorrim solo")
{
message[0] = "* Rorrim encounters you!";
}
else if (battle_enemy_name == "decibat")
{
message[0] = "* Decibat makes his presence# known.";
}
else if (battle_enemy_name == "dalv")
{
message[0] = "* Dalv musters his fighting# spirit.";
}
else if (battle_enemy_name == "micro froggit")
{
message[0] = "* You notice Micro Froggit# attacking you!";
}
else if (battle_enemy_name == "insomnitot solo")
{
message[0] = "* Insomnitot staggers forward.";
}
else if (battle_enemy_name == "insomnitot duo")
{
message[0] = "* You suddenly feel like taking a# nap.";
}
else if (battle_enemy_name == "know cone solo")
{
message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't.";
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly.";
}
else if (battle_enemy_name == "frostermit solo")
{
message[0] = "* There is an igloo here.";
}
else if (battle_enemy_name == "frostermit know cone duo")
{
message[0] = "* Know Cone encounters you, and# an igloo.";
}
else if (battle_enemy_name == "trihecta together")
... () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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{ |
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message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture."; |
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} |
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else if (battle_enemy_name == "ms mettaton") |
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{ |
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if (global.ms_mettaton_transformed == false) |
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message[0] = "* Ms. Mettaton strikes!"; |
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else if (global.ms_mettaton_transformed == true) |
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message[0] = "* Ms. Mettaton EX makes her grand# debut!"; |
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} |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "froggit intro") |
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{ |
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message[0] = "* Froggit hopped close!"; |
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} |
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else if (battle_enemy_name == "flier solo") |
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{ |
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message[0] = "* Flier is giving fighting a try!"; |
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} |
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else if (battle_enemy_name == "flier trio") |
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{ |
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message[0] = "* You are overwhelmed by# depressing vibes."; |
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} |
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else if (battle_enemy_name == "penilla solo") |
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{ |
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message[0] = "* Penilla draws near!"; |
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} |
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else if (battle_enemy_name == "flier penilla duo") |
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{ |
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message[0] = "* Penilla seems to be dreading# this battle."; |
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} |
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else if (battle_enemy_name == "sweet corn solo") |
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{ |
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message[0] = "* Sweet Corn hops up excitedly."; |
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} |
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else if (battle_enemy_name == "sweet corn duo") |
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{ |
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message[0] = "* You can already feel the# cavities."; |
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} |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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{ |
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message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited."; |
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} |
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else if (battle_enemy_name == "crispy scroll solo") |
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{ |
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message[0] = "* Crispy Scroll is looking for# someone to talk to."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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message[0] = "* A powerful lone warrior and his# pencil companion encounter you!"; |
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} |
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else if (battle_enemy_name == "rorrim solo") |
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{ |
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message[0] = "* Rorrim encounters you!"; |
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} |
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else if (battle_enemy_name == "decibat") |
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{ |
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message[0] = "* Decibat makes his presence# known."; |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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message[0] = "* Dalv musters his fighting# spirit."; |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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message[0] = "* You notice Micro Froggit# attacking you!"; |
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} |
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else if (battle_enemy_name == "insomnitot solo") |
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{ |
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message[0] = "* Insomnitot staggers forward."; |
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} |
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else if (battle_enemy_name == "insomnitot duo") |
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{ |
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message[0] = "* You suddenly feel like taking a# nap."; |
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} |
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else if (battle_enemy_name == "know cone solo") |
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{ |
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message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't."; |
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} |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
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message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly."; |
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} |
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else if (battle_enemy_name == "frostermit solo") |
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{ |
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message[0] = "* There is an igloo here."; |
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} |
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else if (battle_enemy_name == "frostermit know cone duo") |
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{ |
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message[0] = "* Know Cone encounters you, and# an igloo."; |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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message[0] = "* Trihecta wobbles forward!"; |
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} |
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else if (battle_enemy_name == "trihecta separated") |
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{ |
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message[0] = "* Trihecta regroups, then bickers."; |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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message[0] = "* Martlet of the Royal Guard is# waiting for your turn."; |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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message[0] = "* Martlet seems puzzled."; |
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} |
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else if (battle_enemy_name == "dunebud solo") |
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{ |
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message[0] = "* Dunebud popped out of the sand!"; |
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} |
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else if (battle_enemy_name == "dunebud duo") |
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{ |
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message[0] = "* Double trouble!"; |
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} |
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else if (battle_enemy_name == "cactony solo") |
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{ |
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message[0] = "* Cactony comes to share his pain."; |
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} |
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else if (battle_enemy_name == "slither solo") |
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{ |
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message[0] = "* Sir Slither has a proposition!# (real)"; |
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} |
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else if (battle_enemy_name == "bowll solo") |
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{ |
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message[0] = "* Bowll charges near you!"; |
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} |
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else if (battle_enemy_name == "cactony slither duo") |
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{ |
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message[0] = "* Cactony wandered in, Sir# Slither closely following."; |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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if (global.route != 3) |
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message[0] = "* It's time to dance!"; |
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else |
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message[0] = "* Another roadblock."; |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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switch (global.dunes_flag[31]) |
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{ |
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case 1: |
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message[0] = "* Violetta passively approaches# from the flowerbed."; |
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break; |
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case 2: |
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message[0] = "* Pedla approaches from the# flowerbed, offering you a# flower."; |
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break; |
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case 3: |
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message[0] = "* Rosa approaches from the# flowerbed, twisting a flower in# her hand."; |
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break; |
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default: |
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message[0] = "* ..."; |
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} |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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message[0] = "* The atmosphere chills with ire."; |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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if (global.attack_cycle == 0) |
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message[0] = "* Showdown!"; |
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else |
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message[0] = "* Duel!"; |
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} |
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else if (battle_enemy_name == "tellyvis") |
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{ |
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message[0] = "* Telly-Vis tunes in!"; |
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} |
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else if (battle_enemy_name == "jandroid") |
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{ |
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message[0] = "* Jandroid strolls up, whistling# a pitchy tune."; |
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} |
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else if (battle_enemy_name == "goosic") |
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{ |
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message[0] = "* Goosic has come to share some# sounds."; |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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message[0] = "* Sousborg is ready to put your# culinary skills to the test!"; |
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} |
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else if (battle_enemy_name == "jandroid goosic duo") |
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{ |
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message[0] = "* The robotic duo, Jandroid and# Goosic, are here!"; |
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} |
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else if (battle_enemy_name == "jandroid duo") |
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{ |
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message[0] = "* Rinse, repeated."; |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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message[0] = "* Axis Model 014, ready to# attack!"; |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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message[0] = "* Axis Model 014, ready to# defend."; |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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message[0] = "* You notice Micro Froggit# attacking you!"; |
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if (global.turns_passed > 0) |
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message[0] = "* What the..."; |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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message[0] = "* Guardener ensnares you!"; |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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if (global.hotland_flag[2] == 0) |
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message[0] = "* No turning back."; |
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else if (global.hotland_flag[2] == 1) |
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message[0] = "* Let justice be done."; |
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else |
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message[0] = "* Ceroba is shaken by the# memory."; |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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message[0] = "* The zenith of Monsterkind."; |
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if (global.hotland_flag[9] >= 2) |
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message[0] = "* Fallen down."; |
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} |
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} |
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} |