| 1 | function scr_battle_core_directory_no_attackscr_battle_core_directory_no_attack()function scr_battle_core_directory_no_attack ()
{
    var battle_enemy_name = global.battle_enemy_name;
    var enemy_attack = global.enemy_attack;
    var game_mode = global.game_mode;
    if (game_mode == "customs")
    {
    }
    else if (game_mode == "yellow")
    {
        if (battle_enemy_name == "decibat")
        {
            script_execute(scr_start_enemy_sparing_decibat);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "dalv")
        {
            script_execute(scr_start_enemy_no_attack_dalv);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "insomnitot solo")
        {
            script_execute(scr_start_enemy_no_attack_insomnitot_solo);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "insomnitot duo")
        {
            script_execute(scr_start_enemy_no_attack_insomnitot_duo);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "know cone insomnitot duo")
        {
            script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "martlet pacifist")
        {
            script_execute(scr_start_enemy_no_attack_martlet_pacifist);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "martlet genocide")
        {
            script_execute(scr_start_enemy_no_attack_martlet_genocide);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "dummy training pacifist")
        {
            script_execute(scr_start_enemy_no_attack_dummy_training_pacifist);
            no_loop_can_attack = true;
        }
        else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide")
        {
            script_execute(scr_start_enemy_no_attack_axis);
            no_loop_can_attack = true;
        }
    }
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     var battle_enemy_name = global.battle_enemy_name; | 
    
    
        | 4 |     var enemy_attack = global.enemy_attack; | 
    
    
        | 5 |     var game_mode = global.game_mode; | 
    
    
        | 6 |     if (game_mode == "customs") | 
    
    
        | 7 |     { | 
    
    
        | 8 |     } | 
    
    
        | 9 |     else if (game_mode == "yellow") | 
    
    
        | 10 |     { | 
    
    
        | 11 |         if (battle_enemy_name == "decibat") | 
    
    
        | 12 |         { | 
    
    
        | 13 |             script_execute(scr_start_enemy_sparing_decibat); | 
    
    
        | 14 |             no_loop_can_attack = true; | 
    
    
        | 15 |         } | 
    
    
        | 16 |         else if (battle_enemy_name == "dalv") | 
    
    
        | 17 |         { | 
    
    
        | 18 |             script_execute(scr_start_enemy_no_attack_dalv); | 
    
    
        | 19 |             no_loop_can_attack = true; | 
    
    
        | 20 |         } | 
    
    
        | 21 |         else if (battle_enemy_name == "insomnitot solo") | 
    
    
        | 22 |         { | 
    
    
        | 23 |             script_execute(scr_start_enemy_no_attack_insomnitot_solo); | 
    
    
        | 24 |             no_loop_can_attack = true; | 
    
    
        | 25 |         } | 
    
    
        | 26 |         else if (battle_enemy_name == "insomnitot duo") | 
    
    
        | 27 |         { | 
    
    
        | 28 |             script_execute(scr_start_enemy_no_attack_insomnitot_duo); | 
    
    
        | 29 |             no_loop_can_attack = true; | 
    
    
        | 30 |         } | 
    
    
        | 31 |         else if (battle_enemy_name == "know cone insomnitot duo") | 
    
    
        | 32 |         { | 
    
    
        | 33 |             script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo); | 
    
    
        | 34 |             no_loop_can_attack = true; | 
    
    
        | 35 |         } | 
    
    
        | 36 |         else if (battle_enemy_name == "martlet pacifist") | 
    
    
        | 37 |         { | 
    
    
        | 38 |             script_execute(scr_start_enemy_no_attack_martlet_pacifist); | 
    
    
        | 39 |             no_loop_can_attack = true; | 
    
    
        | 40 |         } | 
    
    
        | 41 |         else if (battle_enemy_name == "martlet genocide") | 
    
    
        | 42 |         { | 
    
    
        | 43 |             script_execute(scr_start_enemy_no_attack_martlet_genocide); | 
    
    
        | 44 |             no_loop_can_attack = true; | 
    
    
        | 45 |         } | 
    
    
        | 46 |         else if (battle_enemy_name == "dummy training pacifist") | 
    
    
        | 47 |         { | 
    
    
        | 48 |             script_execute(scr_start_enemy_no_attack_dummy_training_pacifist); | 
    
    
        | 49 |             no_loop_can_attack = true; | 
    
    
        | 50 |         } | 
    
    
        | 51 |         else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide") | 
    
    
        | 52 |         { | 
    
    
        | 53 |             script_execute(scr_start_enemy_no_attack_axis); | 
    
    
        | 54 |             no_loop_can_attack = true; | 
    
    
        | 55 |         } | 
    
    
        | 56 |     } | 
    
    
        | 57 | } |