| 1 |
function scr_battle_core_directory_no_attackscr_battle_core_directory_no_attackfunction scr_battle_core_directory_no_attack()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_attack = global.enemy_attack;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "decibat")
{
script_execute(scr_start_enemy_sparing_decibat);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "dalv")
{
script_execute(scr_start_enemy_no_attack_dalv);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "insomnitot solo")
{
script_execute(scr_start_enemy_no_attack_insomnitot_solo);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "insomnitot duo")
{
script_execute(scr_start_enemy_no_attack_insomnitot_duo);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "martlet pacifist")
{
script_execute(scr_start_enemy_no_attack_martlet_pacifist);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "martlet genocide")
{
script_execute(scr_start_enemy_no_attack_martlet_genocide);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "dummy training pacifist")
{
script_execute(scr_start_enemy_no_attack_dummy_training_pacifist);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide")
{
script_execute(scr_start_enemy_no_attack_axis);
no_loop_can_attack = true;
}
}
} () |
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{ |
| 3 |
var battle_enemy_name = global.battle_enemy_name; |
| 4 |
var enemy_attack = global.enemy_attack; |
| 5 |
var game_mode = global.game_mode; |
| 6 |
if (game_mode == "customs") |
| 7 |
{ |
| 8 |
} |
| 9 |
else if (game_mode == "yellow") |
| 10 |
{ |
| 11 |
if (battle_enemy_name == "decibat") |
| 12 |
{ |
| 13 |
script_execute(scr_start_enemy_sparing_decibat); |
| 14 |
no_loop_can_attack = true; |
| 15 |
} |
| 16 |
else if (battle_enemy_name == "dalv") |
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{ |
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script_execute(scr_start_enemy_no_attack_dalv); |
| 19 |
no_loop_can_attack = true; |
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} |
| 21 |
else if (battle_enemy_name == "insomnitot solo") |
| 22 |
{ |
| 23 |
script_execute(scr_start_enemy_no_attack_insomnitot_solo); |
| 24 |
no_loop_can_attack = true; |
| 25 |
} |
| 26 |
else if (battle_enemy_name == "insomnitot duo") |
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{ |
| 28 |
script_execute(scr_start_enemy_no_attack_insomnitot_duo); |
| 29 |
no_loop_can_attack = true; |
| 30 |
} |
| 31 |
else if (battle_enemy_name == "know cone insomnitot duo") |
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{ |
| 33 |
script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo); |
| 34 |
no_loop_can_attack = true; |
| 35 |
} |
| 36 |
else if (battle_enemy_name == "martlet pacifist") |
| 37 |
{ |
| 38 |
script_execute(scr_start_enemy_no_attack_martlet_pacifist); |
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no_loop_can_attack = true; |
| 40 |
} |
| 41 |
else if (battle_enemy_name == "martlet genocide") |
| 42 |
{ |
| 43 |
script_execute(scr_start_enemy_no_attack_martlet_genocide); |
| 44 |
no_loop_can_attack = true; |
| 45 |
} |
| 46 |
else if (battle_enemy_name == "dummy training pacifist") |
| 47 |
{ |
| 48 |
script_execute(scr_start_enemy_no_attack_dummy_training_pacifist); |
| 49 |
no_loop_can_attack = true; |
| 50 |
} |
| 51 |
else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide") |
| 52 |
{ |
| 53 |
script_execute(scr_start_enemy_no_attack_axis); |
| 54 |
no_loop_can_attack = true; |
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} |
| 56 |
} |
| 57 |
} |