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function scr_battle_core_directory_no_attackscr_battle_core_directory_no_attack
function scr_battle_core_directory_no_attack()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_attack = global.enemy_attack;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "decibat")
{
script_execute(scr_start_enemy_sparing_decibat);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "dalv")
{
script_execute(scr_start_enemy_no_attack_dalv);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "insomnitot solo")
{
script_execute(scr_start_enemy_no_attack_insomnitot_solo);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "insomnitot duo")
{
script_execute(scr_start_enemy_no_attack_insomnitot_duo);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "know cone insomnitot duo")
{
script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "martlet pacifist")
{
script_execute(scr_start_enemy_no_attack_martlet_pacifist);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "martlet genocide")
{
script_execute(scr_start_enemy_no_attack_martlet_genocide);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "dummy training pacifist")
{
script_execute(scr_start_enemy_no_attack_dummy_training_pacifist);
no_loop_can_attack = true;
}
else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide")
{
script_execute(scr_start_enemy_no_attack_axis);
no_loop_can_attack = true;
}
}
} ()
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2
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{
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3
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var battle_enemy_name = global.battle_enemy_name;
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var enemy_attack = global.enemy_attack;
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5
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var game_mode = global.game_mode;
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6
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if (game_mode == "customs")
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7
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{
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8
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}
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9
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else if (game_mode == "yellow")
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10
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{
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if (battle_enemy_name == "decibat")
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12
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{
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script_execute(scr_start_enemy_sparing_decibat);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "dalv")
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{
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script_execute(scr_start_enemy_no_attack_dalv);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "insomnitot solo")
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{
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script_execute(scr_start_enemy_no_attack_insomnitot_solo);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "insomnitot duo")
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{
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script_execute(scr_start_enemy_no_attack_insomnitot_duo);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "know cone insomnitot duo")
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{
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script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "martlet pacifist")
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{
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script_execute(scr_start_enemy_no_attack_martlet_pacifist);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "martlet genocide")
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{
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script_execute(scr_start_enemy_no_attack_martlet_genocide);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "dummy training pacifist")
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{
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script_execute(scr_start_enemy_no_attack_dummy_training_pacifist);
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no_loop_can_attack = true;
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}
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else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide")
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{
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script_execute(scr_start_enemy_no_attack_axis);
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no_loop_can_attack = true;
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}
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}
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}
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