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gml_GlobalScript_scr_battle_core_directory_no_attack

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function scr_battle_core_directory_no_attack
scr_battle_core_directory_no_attack

function scr_battle_core_directory_no_attack() { var battle_enemy_name = global.battle_enemy_name; var enemy_attack = global.enemy_attack; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "decibat") { script_execute(scr_start_enemy_sparing_decibat); no_loop_can_attack = true; } else if (battle_enemy_name == "dalv") { script_execute(scr_start_enemy_no_attack_dalv); no_loop_can_attack = true; } else if (battle_enemy_name == "insomnitot solo") { script_execute(scr_start_enemy_no_attack_insomnitot_solo); no_loop_can_attack = true; } else if (battle_enemy_name == "insomnitot duo") { script_execute(scr_start_enemy_no_attack_insomnitot_duo); no_loop_can_attack = true; } else if (battle_enemy_name == "know cone insomnitot duo") { script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo); no_loop_can_attack = true; } else if (battle_enemy_name == "martlet pacifist") { script_execute(scr_start_enemy_no_attack_martlet_pacifist); no_loop_can_attack = true; } else if (battle_enemy_name == "martlet genocide") { script_execute(scr_start_enemy_no_attack_martlet_genocide); no_loop_can_attack = true; } else if (battle_enemy_name == "dummy training pacifist") { script_execute(scr_start_enemy_no_attack_dummy_training_pacifist); no_loop_can_attack = true; } else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide") { script_execute(scr_start_enemy_no_attack_axis); no_loop_can_attack = true; } } }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_attack = global.enemy_attack;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "decibat")
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        {
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            script_execute(scr_start_enemy_sparing_decibat);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "dalv")
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        {
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            script_execute(scr_start_enemy_no_attack_dalv);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "insomnitot solo")
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        {
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            script_execute(scr_start_enemy_no_attack_insomnitot_solo);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            script_execute(scr_start_enemy_no_attack_insomnitot_duo);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            script_execute(scr_start_enemy_no_attack_martlet_pacifist);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            script_execute(scr_start_enemy_no_attack_martlet_genocide);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "dummy training pacifist")
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        {
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            script_execute(scr_start_enemy_no_attack_dummy_training_pacifist);
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            no_loop_can_attack = true;
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        }
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        else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide")
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        {
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            script_execute(scr_start_enemy_no_attack_axis);
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            no_loop_can_attack = true;
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        }
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    }
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}