1 |
function scr_controls_battle_heart_blue_leftscr_controls_battle_heart_blue_leftfunction scr_controls_battle_heart_blue_left() //gml_Script_scr_controls_battle_heart_blue_left
{
if (global.player_1_using_keyboard == true && moveable == true)
{
key_right = keyboard_check(global.player_1_control_keyboard_right)
key_left = keyboard_check(global.player_1_control_keyboard_left)
key_down = keyboard_check(global.player_1_control_keyboard_down)
key_up = (-keyboard_check(global.player_1_control_keyboard_up))
key_right_release = keyboard_check_released(global.player_1_control_keyboard_right)
key_select = (keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4))
key_revert = (keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5))
}
else if (global.player_1_using_gamepad == true && moveable == true)
{
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right)
key_left = gamepad_button_check(0, global.player_1_control_gamepad_left)
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down)
key_up = (-(gamepad_button_check(0, global.player_1_control_gamepad_up)))
key_right_release = gamepad_button_check_released(0, global.player_1_control_gamepad_right)
key_select = (gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4))
key_revert = (gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5))
}
else
{
key_right = 0
key_left = 0
key_down = 0
key_up = 0
key_right_release = 0
key_select = 0
key_revert = 0
}
} () //gml_Script_scr_controls_battle_heart_blue_left |
2 |
{ |
3 |
if (global.player_1_using_keyboard == true && moveable == true) |
4 |
{ |
5 |
key_right = keyboard_check(global.player_1_control_keyboard_right) |
6 |
key_left = keyboard_check(global.player_1_control_keyboard_left) |
7 |
key_down = keyboard_check(global.player_1_control_keyboard_down) |
8 |
key_up = (-keyboard_check(global.player_1_control_keyboard_up)) |
9 |
key_right_release = keyboard_check_released(global.player_1_control_keyboard_right) |
10 |
key_select = (keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4)) |
11 |
key_revert = (keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5)) |
12 |
} |
13 |
else if (global.player_1_using_gamepad == true && moveable == true) |
14 |
{ |
15 |
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right) |
16 |
key_left = gamepad_button_check(0, global.player_1_control_gamepad_left) |
17 |
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down) |
18 |
key_up = (-(gamepad_button_check(0, global.player_1_control_gamepad_up))) |
19 |
key_right_release = gamepad_button_check_released(0, global.player_1_control_gamepad_right) |
20 |
key_select = (gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4)) |
21 |
key_revert = (gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5)) |
22 |
} |
23 |
else |
24 |
{ |
25 |
key_right = 0 |
26 |
key_left = 0 |
27 |
key_down = 0 |
28 |
key_up = 0 |
29 |
key_right_release = 0 |
30 |
key_select = 0 |
31 |
key_revert = 0 |
32 |
} |
33 |
} |