1 |
function scr_create_background_battle_yellowscr_create_background_battle_yellowfunction scr_create_background_battle_yellow() //gml_Script_scr_create_background_battle_yellow
{
var current_world_value = script_execute(gml_Script_scr_determine_world_value_yellow)
switch current_world_value
{
case 0:
case 1:
instance_create(0, 0, obj_background_enemy_battle)
break
case 2:
instance_create(0, 0, obj_background_enemy_battle_snowdin_yellow)
break
case 3:
instance_create(0, 0, obj_background_enemy_battle_dunes_yellow)
break
case 4:
instance_create_depth(0, 0, 50, obj_background_enemy_battle_steamworks_yellow)
break
}
} () //gml_Script_scr_create_background_battle_yellow |