1 |
function scr_create_background_battle_yellowscr_create_background_battle_yellowfunction scr_create_background_battle_yellow()
{
var current_world_value = script_execute(scr_determine_world_value_yellow);
switch (current_world_value)
{
case 0:
case 1:
instance_create(0, 0, obj_background_enemy_battle);
break;
case 2:
instance_create(0, 0, obj_background_enemy_battle_snowdin_yellow);
break;
case 3:
instance_create(0, 0, obj_background_enemy_battle_dunes_yellow);
break;
case 4:
instance_create_depth(0, 0, 50, obj_background_enemy_battle_steamworks_yellow);
break;
}
} () |