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gml_GlobalScript_scr_create_background_battle_yellow

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function scr_create_background_battle_yellow
scr_create_background_battle_yellow

function scr_create_background_battle_yellow() { var current_world_value = script_execute(scr_determine_world_value_yellow); switch (current_world_value) { case 0: case 1: instance_create(0, 0, obj_background_enemy_battle); break; case 2: instance_create(0, 0, obj_background_enemy_battle_snowdin_yellow); break; case 3: instance_create(0, 0, obj_background_enemy_battle_dunes_yellow); break; case 4: instance_create_depth(0, 0, 50, obj_background_enemy_battle_steamworks_yellow); break; } }
()
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{
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    var current_world_value = script_execute(scr_determine_world_value_yellow);
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    switch (current_world_value)
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    {
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        case 0:
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        case 1:
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            instance_create(0, 0, obj_background_enemy_battle);
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            break;
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        case 2:
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            instance_create(0, 0, obj_background_enemy_battle_snowdin_yellow);
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            break;
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        case 3:
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            instance_create(0, 0, obj_background_enemy_battle_dunes_yellow);
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            break;
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        case 4:
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            instance_create_depth(0, 0, 50, obj_background_enemy_battle_steamworks_yellow);
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            break;
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    }
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}