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function scr_cutscene_battle_guardener_3scr_cutscene_battle_guardener_3function scr_cutscene_battle_guardener_3() //gml_Script_scr_cutscene_battle_guardener_3
{
script_execute(gml_Script_scr_controls_text)
switch scene
{
case 0:
obj_guardener_guy_a.sprite_index = spr_guardener_guy_c
obj_guardener_guy_a.active = true
cutscene_advance()
break
case 1:
if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target)
cutscene_advance()
break
case 2:
if cutscene_wait(1)
message_adv = true
break
case 3:
if (message_current == 4)
{
if (characters >= message_length)
{
instance_create_depth((obj_guardener_guy_a.x - 90), obj_guardener_guy_a.y, obj_guardener_guy_b.depth, obj_guardener_flower)
cutscene_advance()
}
}
break
case 4:
if (obj_guardener_flower.image_speed == 0)
{
draw_enabled = false
cutscene_advance()
}
break
case 5:
cutscene_wait(0.5)
break
case 6:
cutscene_advance()
message_adv = true
break
}
switch message_current
{
case 0:
case 4:
skippable = false
break
default:
skippable = true
break
}
} () //gml_Script_scr_cutscene_battle_guardener_3 |
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{ |
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script_execute(gml_Script_scr_controls_text) |
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switch scene |
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{ |
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case 0: |
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obj_guardener_guy_a.sprite_index = spr_guardener_guy_c |
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obj_guardener_guy_a.active = true |
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cutscene_advance() |
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break |
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case 1: |
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if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
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cutscene_advance() |
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break |
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case 2: |
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if cutscene_wait(1) |
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message_adv = true |
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break |
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case 3: |
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if (message_current == 4) |
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{ |
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if (characters >= message_length) |
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{ |
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instance_create_depth((obj_guardener_guy_a.x - 90), obj_guardener_guy_a.y, obj_guardener_guy_b.depth, obj_guardener_flower) |
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cutscene_advance() |
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} |
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} |
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break |
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case 4: |
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if (obj_guardener_flower.image_speed == 0) |
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{ |
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draw_enabled = false |
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cutscene_advance() |
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} |
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break |
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case 5: |
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cutscene_wait(0.5) |
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break |
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case 6: |
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cutscene_advance() |
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message_adv = true |
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break |
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} |
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|
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switch message_current |
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{ |
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case 0: |
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case 4: |
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skippable = false |
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break |
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default: |
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skippable = true |
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break |
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} |
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|
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} |