| 1 |
function scr_cutscene_battle_guardener_3scr_cutscene_battle_guardener_3function scr_cutscene_battle_guardener_3()
{
script_execute(scr_controls_text);
switch (scene)
{
case 0:
obj_guardener_guy_a.sprite_index = spr_guardener_guy_c;
obj_guardener_guy_a.active = true;
cutscene_advance();
break;
case 1:
if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target)
cutscene_advance();
break;
case 2:
if (cutscene_wait(1))
message_adv = true;
break;
case 3:
if (message_current == 4)
{
if (characters >= message_length)
{
instance_create_depth(obj_guardener_guy_a.x - 90, obj_guardener_guy_a.y, obj_guardener_guy_b.depth, obj_guardener_flower);
cutscene_advance();
}
}
break;
case 4:
if (obj_guardener_flower.image_speed == 0)
{
draw_enabled = false;
cutscene_advance();
}
break;
case 5:
cutscene_wait(0.5);
break;
case 6:
cutscene_advance();
message_adv = true;
break;
}
switch (message_current)
{
case 0:
case 4:
skippable = false;
break;
default:
skippable = true;
break;
}
} () |
| 2 |
{ |
| 3 |
script_execute(scr_controls_text); |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
obj_guardener_guy_a.sprite_index = spr_guardener_guy_c; |
| 8 |
obj_guardener_guy_a.active = true; |
| 9 |
cutscene_advance(); |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
| 13 |
cutscene_advance(); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
if (cutscene_wait(1)) |
| 17 |
message_adv = true; |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
if (message_current == 4) |
| 21 |
{ |
| 22 |
if (characters >= message_length) |
| 23 |
{ |
| 24 |
instance_create_depth(obj_guardener_guy_a.x - 90, obj_guardener_guy_a.y, obj_guardener_guy_b.depth, obj_guardener_flower); |
| 25 |
cutscene_advance(); |
| 26 |
} |
| 27 |
} |
| 28 |
break; |
| 29 |
case 4: |
| 30 |
if (obj_guardener_flower.image_speed == 0) |
| 31 |
{ |
| 32 |
draw_enabled = false; |
| 33 |
cutscene_advance(); |
| 34 |
} |
| 35 |
break; |
| 36 |
case 5: |
| 37 |
cutscene_wait(0.5); |
| 38 |
break; |
| 39 |
case 6: |
| 40 |
cutscene_advance(); |
| 41 |
message_adv = true; |
| 42 |
break; |
| 43 |
} |
| 44 |
switch (message_current) |
| 45 |
{ |
| 46 |
case 0: |
| 47 |
case 4: |
| 48 |
skippable = false; |
| 49 |
break; |
| 50 |
default: |
| 51 |
skippable = true; |
| 52 |
break; |
| 53 |
} |
| 54 |
} |