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function scr_damage_special_condition_reticle_yellowscr_damage_special_condition_reticle_yellowfunction scr_damage_special_condition_reticle_yellow() //gml_Script_scr_damage_special_condition_reticle_yellow
{
if (global.battling_boss == true)
var battle_enemy_name = global.battle_enemy_name
else
{
var act_number = global.act_number
switch act_number
{
case 1:
battle_enemy_name = global.battle_enemy_name_1
break
case 2:
battle_enemy_name = global.battle_enemy_name_2
break
case 3:
battle_enemy_name = global.battle_enemy_name_3
break
default:
battle_enemy_name = global.battle_enemy_name_1
}
}
if (battle_enemy_name == "micro froggit")
{
if (outline <= (small_circle * 0.25))
global.enemy_vulnerable = true
else
global.enemy_vulnerable = false
}
} () //gml_Script_scr_damage_special_condition_reticle_yellow |
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{ |
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if (global.battling_boss == true) |
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var battle_enemy_name = global.battle_enemy_name |
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else |
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{ |
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var act_number = global.act_number |
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switch act_number |
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{ |
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case 1: |
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battle_enemy_name = global.battle_enemy_name_1 |
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break |
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case 2: |
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battle_enemy_name = global.battle_enemy_name_2 |
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break |
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case 3: |
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battle_enemy_name = global.battle_enemy_name_3 |
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break |
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default: |
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battle_enemy_name = global.battle_enemy_name_1 |
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} |
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|
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} |
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if (battle_enemy_name == "micro froggit") |
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{ |
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if (outline <= (small_circle * 0.25)) |
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global.enemy_vulnerable = true |
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else |
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global.enemy_vulnerable = false |
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} |
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} |