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gml_GlobalScript_scr_determine_can_display_enemy_hp_ui

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var _temp_local_var_2, _temp_local_var_3, _temp_local_var_4, _temp_local_var_5, _temp_local_var_6;
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function scr_determine_can_display_enemy_hp_ui
scr_determine_can_display_enemy_hp_ui

var _temp_local_var_2, _temp_local_var_3, _temp_local_var_4, _temp_local_var_5, _temp_local_var_6; function scr_determine_can_display_enemy_hp_ui() //gml_Script_scr_determine_can_display_enemy_hp_ui { hp_ui_alpha_1 = 1 hp_ui_alpha_2 = 1 hp_ui_alpha_3 = 1 var game_mode = global.game_mode var enemy_count = global.enemy_count var battle_enemy_name = global.battle_enemy_name if (global.game_mode == "customs") var _temp_local_var_2 = battle_enemy_name else if (global.game_mode == "yellow") { switch battle_enemy_name { case "dummy training pacifist": hp_ui_alpha_1 = 0 break default: } } if (enemy_count >= 2) { battle_enemy_name = global.battle_enemy_name_2 if (global.game_mode == "customs") var _temp_local_var_3 = battle_enemy_name else if (global.game_mode == "yellow") var _temp_local_var_6 = battle_enemy_name } if (enemy_count >= 3) { battle_enemy_name = global.battle_enemy_name_3 if (global.game_mode == "customs") var _temp_local_var_4 = battle_enemy_name else if (global.game_mode == "yellow") var _temp_local_var_5 = battle_enemy_name } if instance_exists(obj_battle_hp_current_enemy) { with (obj_battle_hp_current_enemy) image_alpha = obj_heart_battle_menu.hp_ui_alpha_1 with (obj_battle_hp_max_enemy) image_alpha = obj_heart_battle_menu.hp_ui_alpha_1 } if instance_exists(obj_battle_hp_current_enemy_2) { with (obj_battle_hp_current_enemy_2) image_alpha = obj_heart_battle_menu.hp_ui_alpha_2 with (obj_battle_hp_max_enemy_2) image_alpha = obj_heart_battle_menu.hp_ui_alpha_2 } if instance_exists(obj_battle_hp_current_enemy_3) { with (obj_battle_hp_current_enemy_3) image_alpha = obj_heart_battle_menu.hp_ui_alpha_3 with (obj_battle_hp_max_enemy_3) image_alpha = obj_heart_battle_menu.hp_ui_alpha_3 } }
() //gml_Script_scr_determine_can_display_enemy_hp_ui
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{
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    hp_ui_alpha_1 = 1
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    hp_ui_alpha_2 = 1
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    hp_ui_alpha_3 = 1
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    var game_mode = global.game_mode
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    var enemy_count = global.enemy_count
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    var battle_enemy_name = global.battle_enemy_name
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    if (global.game_mode == "customs")
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        var _temp_local_var_2 = battle_enemy_name
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    else if (global.game_mode == "yellow")
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    {
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        switch battle_enemy_name
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        {
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            case "dummy training pacifist":
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                hp_ui_alpha_1 = 0
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                break
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            default:
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        }
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    }
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    if (enemy_count >= 2)
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    {
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        battle_enemy_name = global.battle_enemy_name_2
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        if (global.game_mode == "customs")
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            var _temp_local_var_3 = battle_enemy_name
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        else if (global.game_mode == "yellow")
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            var _temp_local_var_6 = battle_enemy_name
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    }
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    if (enemy_count >= 3)
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    {
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        battle_enemy_name = global.battle_enemy_name_3
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        if (global.game_mode == "customs")
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            var _temp_local_var_4 = battle_enemy_name
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        else if (global.game_mode == "yellow")
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            var _temp_local_var_5 = battle_enemy_name
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    }
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    if instance_exists(obj_battle_hp_current_enemy)
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    {
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        with (obj_battle_hp_current_enemy)
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            image_alpha = obj_heart_battle_menu.hp_ui_alpha_1
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        with (obj_battle_hp_max_enemy)
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            image_alpha = obj_heart_battle_menu.hp_ui_alpha_1
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    }
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    if instance_exists(obj_battle_hp_current_enemy_2)
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    {
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        with (obj_battle_hp_current_enemy_2)
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            image_alpha = obj_heart_battle_menu.hp_ui_alpha_2
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        with (obj_battle_hp_max_enemy_2)
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            image_alpha = obj_heart_battle_menu.hp_ui_alpha_2
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    }
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    if instance_exists(obj_battle_hp_current_enemy_3)
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    {
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        with (obj_battle_hp_current_enemy_3)
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            image_alpha = obj_heart_battle_menu.hp_ui_alpha_3
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        with (obj_battle_hp_max_enemy_3)
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            image_alpha = obj_heart_battle_menu.hp_ui_alpha_3
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    }
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}