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function scr_determine_can_display_enemy_hp_uiscr_determine_can_display_enemy_hp_uifunction scr_determine_can_display_enemy_hp_ui()
{
hp_ui_alpha_1 = 1;
hp_ui_alpha_2 = 1;
hp_ui_alpha_3 = 1;
var game_mode = global.game_mode;
var enemy_count = global.enemy_count;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "dummy training pacifist":
hp_ui_alpha_1 = 0;
break;
default:
}
}
if (enemy_count >= 2)
{
battle_enemy_name = global.battle_enemy_name_2;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (enemy_count >= 3)
{
battle_enemy_name = global.battle_enemy_name_3;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (instance_exists(obj_battle_hp_current_enemy))
{
with (obj_battle_hp_current_enemy)
image_alpha = obj_heart_battle_menu.hp_ui_alpha_1;
with (obj_battle_hp_max_enemy)
image_alpha = obj_heart_battle_menu.hp_ui_alpha_1;
}
if (instance_exists(obj_battle_hp_current_enemy_2))
{
with (obj_battle_hp_current_enemy_2)
image_alpha = obj_heart_battle_menu.hp_ui_alpha_2;
with (obj_battle_hp_max_enemy_2)
image_alpha = obj_heart_battle_menu.hp_ui_alpha_2;
}
if (instance_exists(obj_battle_hp_current_enemy_3))
{
with (obj_battle_hp_current_enemy_3)
image_alpha = obj_heart_battle_menu.hp_ui_alpha_3;
with (obj_battle_hp_max_enemy_3)
image_alpha = obj_heart_battle_menu.hp_ui_alpha_3;
}
} () |
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{ |
3 |
hp_ui_alpha_1 = 1; |
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hp_ui_alpha_2 = 1; |
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hp_ui_alpha_3 = 1; |
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var game_mode = global.game_mode; |
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var enemy_count = global.enemy_count; |
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var battle_enemy_name = global.battle_enemy_name; |
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if (global.game_mode == "customs") |
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{ |
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switch (battle_enemy_name) |
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{ |
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default: |
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} |
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} |
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else if (global.game_mode == "yellow") |
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{ |
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switch (battle_enemy_name) |
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{ |
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case "dummy training pacifist": |
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hp_ui_alpha_1 = 0; |
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break; |
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default: |
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} |
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} |
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if (enemy_count >= 2) |
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{ |
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battle_enemy_name = global.battle_enemy_name_2; |
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if (global.game_mode == "customs") |
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{ |
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switch (battle_enemy_name) |
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{ |
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default: |
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} |
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} |
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else if (global.game_mode == "yellow") |
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{ |
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switch (battle_enemy_name) |
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{ |
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default: |
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} |
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} |
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} |
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if (enemy_count >= 3) |
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{ |
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battle_enemy_name = global.battle_enemy_name_3; |
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if (global.game_mode == "customs") |
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{ |
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switch (battle_enemy_name) |
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{ |
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default: |
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} |
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} |
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else if (global.game_mode == "yellow") |
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{ |
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switch (battle_enemy_name) |
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{ |
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default: |
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} |
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} |
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} |
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if (instance_exists(obj_battle_hp_current_enemy)) |
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{ |
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with (obj_battle_hp_current_enemy) |
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image_alpha = obj_heart_battle_menu.hp_ui_alpha_1; |
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with (obj_battle_hp_max_enemy) |
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image_alpha = obj_heart_battle_menu.hp_ui_alpha_1; |
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} |
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if (instance_exists(obj_battle_hp_current_enemy_2)) |
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{ |
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with (obj_battle_hp_current_enemy_2) |
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image_alpha = obj_heart_battle_menu.hp_ui_alpha_2; |
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with (obj_battle_hp_max_enemy_2) |
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image_alpha = obj_heart_battle_menu.hp_ui_alpha_2; |
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} |
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if (instance_exists(obj_battle_hp_current_enemy_3)) |
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{ |
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with (obj_battle_hp_current_enemy_3) |
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image_alpha = obj_heart_battle_menu.hp_ui_alpha_3; |
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with (obj_battle_hp_max_enemy_3) |
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image_alpha = obj_heart_battle_menu.hp_ui_alpha_3; |
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} |
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} |