| 1 |
function scr_determine_enemy_status_flags_yellowscr_determine_enemy_status_flags_yellowfunction scr_determine_enemy_status_flags_yellow()
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
}
}
if (battle_enemy_name == "froggit intro")
{
}
else if (battle_enemy_name == "flowey intro")
{
}
else if (battle_enemy_name == "flier a")
{
}
else if (battle_enemy_name == "penilla a")
{
}
else if (battle_enemy_name == "sweet corn a")
{
}
else if (battle_enemy_name == "crispy scroll a")
{
}
else if (battle_enemy_name == "rorrim a")
{
}
else if (battle_enemy_name == "decibat")
{
if (global.enemy_dead == true)
global.dark_ruins_boss_status[1] = 2;
else
global.dark_ruins_boss_status[1] = 1;
}
else if (battle_enemy_name == "dalv")
{
if (global.enemy_dead == true)
global.dark_ruins_boss_status[2] = 2;
else
global.dark_ruins_boss_status[2] = 1;
}
else if (battle_enemy_name == "micro froggit")
{
if (global.enemy_dead == true)
global.dark_ruins_boss_status[3] = 2;
else
global.dark_ruins_boss_status[3] = 1;
}
else if (battle_enemy_name == "frostermit a")
{
}
else if (battle_enemy_name == "insomnitot a")
{
}
else if (battle_enemy_name == "know cone a")
{
}
else if (battle_enemy_name == "trihecta" || battle_enemy_name == "tri")
{
}
else if (battle_enemy_name == "martlet pacifist")
{
}
else if (battle_enemy_name == "martlet genocide")
{
}
else if (battle_enemy_name == "shufflers")
{
}
} () |
| 2 |
{ |
| 3 |
var battle_enemy_name; |
| 4 |
if (global.battling_boss == true) |
| 5 |
{ |
| 6 |
battle_enemy_name = global.battle_enemy_name; |
| 7 |
} |
| 8 |
else |
| 9 |
{ |
| 10 |
var act_number = global.act_number; |
| 11 |
switch (act_number) |
| 12 |
{ |
| 13 |
case 1: |
| 14 |
battle_enemy_name = global.battle_enemy_name_1; |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
battle_enemy_name = global.battle_enemy_name_2; |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
battle_enemy_name = global.battle_enemy_name_3; |
| 21 |
break; |
| 22 |
default: |
| 23 |
battle_enemy_name = global.battle_enemy_name_1; |
| 24 |
} |
| 25 |
} |
| 26 |
if (battle_enemy_name == "froggit intro") |
| 27 |
{ |
| 28 |
} |
| 29 |
else if (battle_enemy_name == "flowey intro") |
| 30 |
{ |
| 31 |
} |
| 32 |
else if (battle_enemy_name == "flier a") |
| 33 |
{ |
| 34 |
} |
| 35 |
else if (battle_enemy_name == "penilla a") |
| 36 |
{ |
| 37 |
} |
| 38 |
else if (battle_enemy_name == "sweet corn a") |
| 39 |
{ |
| 40 |
} |
| 41 |
else if (battle_enemy_name == "crispy scroll a") |
| 42 |
{ |
| 43 |
} |
| 44 |
else if (battle_enemy_name == "rorrim a") |
| 45 |
{ |
| 46 |
} |
| 47 |
else if (battle_enemy_name == "decibat") |
| 48 |
{ |
| 49 |
if (global.enemy_dead == true) |
| 50 |
global.dark_ruins_boss_status[1] = 2; |
| 51 |
else |
| 52 |
global.dark_ruins_boss_status[1] = 1; |
| 53 |
} |
| 54 |
else if (battle_enemy_name == "dalv") |
| 55 |
{ |
| 56 |
if (global.enemy_dead == true) |
| 57 |
global.dark_ruins_boss_status[2] = 2; |
| 58 |
else |
| 59 |
global.dark_ruins_boss_status[2] = 1; |
| 60 |
} |
| 61 |
else if (battle_enemy_name == "micro froggit") |
| 62 |
{ |
| 63 |
if (global.enemy_dead == true) |
| 64 |
global.dark_ruins_boss_status[3] = 2; |
| 65 |
else |
| 66 |
global.dark_ruins_boss_status[3] = 1; |
| 67 |
} |
| 68 |
else if (battle_enemy_name == "frostermit a") |
| 69 |
{ |
| 70 |
} |
| 71 |
else if (battle_enemy_name == "insomnitot a") |
| 72 |
{ |
| 73 |
} |
| 74 |
else if (battle_enemy_name == "know cone a") |
| 75 |
{ |
| 76 |
} |
| 77 |
else if (battle_enemy_name == "trihecta" || battle_enemy_name == "tri") |
| 78 |
{ |
| 79 |
} |
| 80 |
else if (battle_enemy_name == "martlet pacifist") |
| 81 |
{ |
| 82 |
} |
| 83 |
else if (battle_enemy_name == "martlet genocide") |
| 84 |
{ |
| 85 |
} |
| 86 |
else if (battle_enemy_name == "shufflers") |
| 87 |
{ |
| 88 |
} |
| 89 |
} |