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function scr_determine_genocide_counter_yellowscr_determine_genocide_counter_yellowfunction scr_determine_genocide_counter_yellow() //gml_Script_scr_determine_genocide_counter_yellow
{
if ((!global.enemy_dead) && (!global.enemy_dead_2) && (!global.enemy_dead_3))
return;
var enemy_dead_total = 0
var world_current = scr_determine_world_value_yellow()
enemy_dead_total += (global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3)
var current_room_overworld = global.current_room_overworld
global.kill_area[world_current][global.kill_area_current] -= enemy_dead_total
if ((world_current > 1 && (!(global.geno_complete[(world_current - 1)]))) || (world_current == 3 && global.snowdin_flag[21] == 0) || (world_current == 3 && global.dunes_flag[26] == 2))
return;
if (global.battling_boss == false)
{
global.kill_number[world_current] -= enemy_dead_total
if (global.kill_number[world_current] <= 0)
{
global.route = 3
global.geno_complete[world_current] = true
}
}
} () //gml_Script_scr_determine_genocide_counter_yellow |
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{ |
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if ((!global.enemy_dead) && (!global.enemy_dead_2) && (!global.enemy_dead_3)) |
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return; |
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var enemy_dead_total = 0 |
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var world_current = scr_determine_world_value_yellowscr_determine_world_value_yellowfunction scr_determine_world_value_yellow() //gml_Script_scr_determine_world_value_yellow
{
if (room != rm_battle && room != rm_shop && room != rm_mainmenu && room != rm_death_screen)
global.current_room_overworld = room_get_name(room)
var current_room_overworld = global.current_room_overworld
switch current_room_overworld
{
case "rm_ruins_01_yellow":
case "rm_ruins_02_yellow":
case "rm_ruins_03_yellow":
case "rm_ruins_04_yellow":
case "rm_ruins_05_yellow":
case "rm_ruins_06_yellow":
return 0;
case "rm_darkruins_01":
case "rm_darkruins_02":
case "rm_darkruins_03":
case "rm_darkruins_04":
case "rm_darkruins_05":
case "rm_darkruins_06":
case "rm_darkruins_07":
case "rm_darkruins_08":
case "rm_darkruins_08b":
case "rm_darkruins_09":
case "rm_darkruins_09b":
case "rm_darkruins_10":
case "rm_darkruins_11":
case "rm_darkruins_12":
case "rm_darkruins_13":
case "rm_darkruins_14":
case "rm_darkruins_14b":
case "rm_darkruins_15":
case "rm_darkruins_16":
case "rm_darkruins_16b":
case "rm_darkruins_16c":
case "rm_darkruins_17":
case "rm_darkruins_18":
case "rm_dalvhallway":
case "rm_dalvshouse":
case "rm_dalvsroom":
case "rm_dalvroomhall":
case "rm_dalvExit":
return 1;
case "rm_snowdin_01_yellow":
case "rm_snowdin_02_yellow":
case "rm_snowdin_03_yellow":
case "rm_snowdin_03b_yellow":
case "rm_snowdin_04_yellow":
case "rm_snowdin_05_yellow":
case "rm_snowdin_06_yellow":
case "rm_snowdin_07_yellow":
case "rm_snowdin_08_yellow":
case "rm_snowdin_08b_yellow":
case "rm_snowdin_09_yellow":
case "rm_snowdin_10_yellow":
case "rm_snowdin_11_yellow":
case "rm_snowdin_12_yellow":
case "rm_snowdin_13_yellow":
case "rm_snowdin_14_yellow":
case "rm_snowdin_14b_yellow":
case "rm_snowdin_14c_yellow":
case "rm_snowdin_14d_yellow":
case "rm_snowdin_14e_yellow":
case "rm_snowdin_15_yellow":
case "rm_snowdin_16_yellow":
case "rm_snowdin_16b_yellow":
case "rm_snowdin_17_yellow":
case "rm_snowdin_18_yellow":
case "rm_snowdin_19_yellow":
case "rm_snowdin_20_yellow":
case "rm_snowdin_21_yellow":
case "rm_snowdin_22_yellow":
return 2;
case "rm_dunes_01":
case "rm_dunes_02":
case "rm_dunes_03":
case "rm_dunes_04":
case "rm_dunes_05":
case "rm_dunes_06":
case "rm_dunes_07":
case "rm_dunes_08":
case "rm_dunes_08b":
case "rm_dunes_09":
case "rm_dunes_10":
case "rm_dunes_11":
case "rm_dunes_12":
case "rm_dunes_12b":
case "rm_dunes_13":
case "rm_dunes_14":
case "rm_dunes_15":
case "rm_dunes_16":
case "rm_dunes_17":
case "rm_dunes_18":
case "rm_dunes_19":
case "rm_dunes_19B":
case "rm_dunes_20":
case "rm_dunes_21":
case "rm_dunes_22":
case "rm_dunes_23":
case "rm_dunes_24":
case "rm_dunes_25":
... () |
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enemy_dead_total += (global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3) |
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var current_room_overworld = global.current_room_overworld |
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global.kill_area[world_current][global.kill_area_current] -= enemy_dead_total |
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if ((world_current > 1 && (!(global.geno_complete[(world_current - 1)]))) || (world_current == 3 && global.snowdin_flag[21] == 0) || (world_current == 3 && global.dunes_flag[26] == 2)) |
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return; |
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if (global.battling_boss == false) |
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{ |
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global.kill_number[world_current] -= enemy_dead_total |
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if (global.kill_number[world_current] <= 0) |
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{ |
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global.route = 3 |
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global.geno_complete[world_current] = true |
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} |
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} |
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} |