1 |
function scr_determine_genocide_counter_yellowscr_determine_genocide_counter_yellowfunction scr_determine_genocide_counter_yellow()
{
if (!global.enemy_dead && !global.enemy_dead_2 && !global.enemy_dead_3)
exit;
var enemy_dead_total = 0;
var world_current = scr_determine_world_value_yellow();
enemy_dead_total += (global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3);
var current_room_overworld = global.current_room_overworld;
global.kill_area[world_current][global.kill_area_current] -= enemy_dead_total;
if ((world_current > 1 && !global.geno_complete[world_current - 1]) || (world_current == 3 && global.snowdin_flag[21] == 0) || (world_current == 3 && global.dunes_flag[26] == 2))
exit;
if (global.battling_boss == false)
{
global.kill_number[world_current] -= enemy_dead_total;
if (global.kill_number[world_current] <= 0)
{
global.route = 3;
global.geno_complete[world_current] = true;
}
}
} () |
2 |
{ |
3 |
if (!global.enemy_dead && !global.enemy_dead_2 && !global.enemy_dead_3) |
4 |
exit; |
5 |
var enemy_dead_total = 0; |
6 |
var world_current = scr_determine_world_value_yellowscr_determine_world_value_yellowfunction scr_determine_world_value_yellow()
{
if (room != rm_battle && room != rm_shop && room != rm_mainmenu && room != rm_death_screen)
global.current_room_overworld = room_get_name(room);
var current_room_overworld = global.current_room_overworld;
switch (current_room_overworld)
{
case "rm_ruins_01_yellow":
case "rm_ruins_02_yellow":
case "rm_ruins_03_yellow":
case "rm_ruins_04_yellow":
case "rm_ruins_05_yellow":
case "rm_ruins_06_yellow":
return 0;
break;
case "rm_darkruins_01":
case "rm_darkruins_02":
case "rm_darkruins_03":
case "rm_darkruins_04":
case "rm_darkruins_05":
case "rm_darkruins_06":
case "rm_darkruins_07":
case "rm_darkruins_08":
case "rm_darkruins_08b":
case "rm_darkruins_09":
case "rm_darkruins_09b":
case "rm_darkruins_10":
case "rm_darkruins_11":
case "rm_darkruins_12":
case "rm_darkruins_13":
case "rm_darkruins_14":
case "rm_darkruins_14b":
case "rm_darkruins_15":
case "rm_darkruins_16":
case "rm_darkruins_16b":
case "rm_darkruins_16c":
case "rm_darkruins_17":
case "rm_darkruins_18":
case "rm_dalvhallway":
case "rm_dalvshouse":
case "rm_dalvsroom":
case "rm_dalvroomhall":
case "rm_dalvExit":
return 1;
break;
case "rm_snowdin_01_yellow":
case "rm_snowdin_02_yellow":
case "rm_snowdin_03_yellow":
case "rm_snowdin_03b_yellow":
case "rm_snowdin_04_yellow":
case "rm_snowdin_05_yellow":
case "rm_snowdin_06_yellow":
case "rm_snowdin_07_yellow":
case "rm_snowdin_08_yellow":
case "rm_snowdin_08b_yellow":
case "rm_snowdin_09_yellow":
case "rm_snowdin_10_yellow":
case "rm_snowdin_11_yellow":
case "rm_snowdin_12_yellow":
case "rm_snowdin_13_yellow":
case "rm_snowdin_14_yellow":
case "rm_snowdin_14b_yellow":
case "rm_snowdin_14c_yellow":
case "rm_snowdin_14d_yellow":
case "rm_snowdin_14e_yellow":
case "rm_snowdin_15_yellow":
case "rm_snowdin_16_yellow":
case "rm_snowdin_16b_yellow":
case "rm_snowdin_17_yellow":
case "rm_snowdin_18_yellow":
case "rm_snowdin_19_yellow":
case "rm_snowdin_20_yellow":
case "rm_snowdin_21_yellow":
case "rm_snowdin_22_yellow":
return 2;
break;
case "rm_dunes_01":
case "rm_dunes_02":
case "rm_dunes_03":
case "rm_dunes_04":
case "rm_dunes_05":
case "rm_dunes_06":
case "rm_dunes_07":
case "rm_dunes_08":
case "rm_dunes_08b":
case "rm_dunes_09":
case "rm_dunes_10":
case "rm_dunes_11":
case "rm_dunes_12":
case "rm_dunes_12b":
case "rm_dunes_13":
case "rm_dunes_14":
case "rm_dunes_15":
case "rm_dunes_16":
case "rm_dunes_17":
case "rm_dunes_18":
case "rm_dunes_19":
case "rm_dunes_19B":
case "rm_dunes_20":
case "rm_dunes_21":
case "rm_dunes_22":
... (); |
7 |
enemy_dead_total += (global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3); |
8 |
var current_room_overworld = global.current_room_overworld; |
9 |
global.kill_area[world_current][global.kill_area_current] -= enemy_dead_total; |
10 |
if ((world_current > 1 && !global.geno_complete[world_current - 1]) || (world_current == 3 && global.snowdin_flag[21] == 0) || (world_current == 3 && global.dunes_flag[26] == 2)) |
11 |
exit; |
12 |
if (global.battling_boss == false) |
13 |
{ |
14 |
global.kill_number[world_current] -= enemy_dead_total; |
15 |
if (global.kill_number[world_current] <= 0) |
16 |
{ |
17 |
global.route = 3; |
18 |
global.geno_complete[world_current] = true; |
19 |
} |
20 |
} |
21 |
} |