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function scr_determine_heart_initiate_battle_position_yellowscr_determine_heart_initiate_battle_position_yellowfunction scr_determine_heart_initiate_battle_position_yellow() //gml_Script_scr_determine_heart_initiate_battle_position_yellow
{
if live_call()
return global.live_result;
var battle_enemy_name = global.battle_enemy_name
switch battle_enemy_name
{
case "flowey intro":
case "martlet pacifist":
case "martlet genocide":
case "shufflers":
point_x2 = (__view_get((0 << 0), 0)) + 160
point_y2 = (__view_get((1 << 0), 0)) + 160
break
case "el bailador":
point_x2 = (__view_get((0 << 0), 0)) + 160
point_y2 = (__view_get((1 << 0), 0)) + 185
break
case "boulders minifight":
case "steam minifight":
point_x2 = (__view_get((0 << 0), 0)) + 160
point_y2 = (__view_get((1 << 0), 0)) + 130
break
case "asgore":
point_x2 = (__view_get((0 << 0), 0)) + 160
point_y2 = (__view_get((1 << 0), 0)) + 120
break
case "energy balls minifight":
point_x2 = (__view_get((0 << 0), 0)) + 160
point_y2 = (__view_get((1 << 0), 0)) + 160
break
default:
point_x2 = (__view_get((0 << 0), 0)) + 24
point_y2 = (__view_get((1 << 0), 0)) + 227
}
} () //gml_Script_scr_determine_heart_initiate_battle_position_yellow |
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{ |
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if live_call() |
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return global.live_result; |
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var battle_enemy_name = global.battle_enemy_name |
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switch battle_enemy_name |
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{ |
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case "flowey intro": |
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case "martlet pacifist": |
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case "martlet genocide": |
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case "shufflers": |
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point_x2 = (__view_get((0 << 0), 0)) + 160 |
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point_y2 = (__view_get((1 << 0), 0)) + 160 |
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break |
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case "el bailador": |
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point_x2 = (__view_get((0 << 0), 0)) + 160 |
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point_y2 = (__view_get((1 << 0), 0)) + 185 |
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break |
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case "boulders minifight": |
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case "steam minifight": |
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point_x2 = (__view_get((0 << 0), 0)) + 160 |
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point_y2 = (__view_get((1 << 0), 0)) + 130 |
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break |
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case "asgore": |
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point_x2 = (__view_get((0 << 0), 0)) + 160 |
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point_y2 = (__view_get((1 << 0), 0)) + 120 |
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break |
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case "energy balls minifight": |
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point_x2 = (__view_get((0 << 0), 0)) + 160 |
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point_y2 = (__view_get((1 << 0), 0)) + 160 |
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break |
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default: |
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point_x2 = (__view_get((0 << 0), 0)) + 24 |
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point_y2 = (__view_get((1 << 0), 0)) + 227 |
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} |
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|
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} |