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function scr_determine_heart_initiate_battle_position_yellowscr_determine_heart_initiate_battle_position_yellowfunction scr_determine_heart_initiate_battle_position_yellow()
{
if (live_call())
return global.live_result;
var battle_enemy_name = global.battle_enemy_name;
switch (battle_enemy_name)
{
case "flowey intro":
case "martlet pacifist":
case "martlet genocide":
case "shufflers":
point_x2 = __view_get(e__VW.XView, 0) + 160;
point_y2 = __view_get(e__VW.YView, 0) + 160;
break;
case "el bailador":
point_x2 = __view_get(e__VW.XView, 0) + 160;
point_y2 = __view_get(e__VW.YView, 0) + 185;
break;
case "boulders minifight":
case "steam minifight":
point_x2 = __view_get(e__VW.XView, 0) + 160;
point_y2 = __view_get(e__VW.YView, 0) + 130;
break;
case "asgore":
point_x2 = __view_get(e__VW.XView, 0) + 160;
point_y2 = __view_get(e__VW.YView, 0) + 120;
break;
case "energy balls minifight":
point_x2 = __view_get(e__VW.XView, 0) + 160;
point_y2 = __view_get(e__VW.YView, 0) + 160;
break;
default:
point_x2 = __view_get(e__VW.XView, 0) + 24;
point_y2 = __view_get(e__VW.YView, 0) + 227;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} () |