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function scr_determine_hit_special_effect_bossscr_determine_hit_special_effect_bossfunction scr_determine_hit_special_effect_boss() //gml_Script_scr_determine_hit_special_effect_boss
{
var game_mode = global.game_mode
var battle_enemy_name = global.battle_enemy_name
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
{
var enemy_mode = global.enemy_mode
switch enemy_mode
{
case 0:
case 1:
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0)
{
global.enemy_mode_gen = 1
global.turns_passed = 0
global.enemy_sparing = false
global.action_2_important = false
}
break
}
}
else if (battle_enemy_name == "dummy training pacifist")
{
if (global.hit_count >= 3)
audio_stop_sound(mus_prebattle3_yellow)
}
}
} () //gml_Script_scr_determine_hit_special_effect_boss |
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{ |
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var game_mode = global.game_mode |
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var battle_enemy_name = global.battle_enemy_name |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "dalv") |
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{ |
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var enemy_mode = global.enemy_mode |
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switch enemy_mode |
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{ |
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case 0: |
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case 1: |
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if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0) |
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{ |
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global.enemy_mode_gen = 1 |
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global.turns_passed = 0 |
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global.enemy_sparing = false |
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global.action_2_important = false |
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} |
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break |
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} |
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|
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} |
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else if (battle_enemy_name == "dummy training pacifist") |
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{ |
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if (global.hit_count >= 3) |
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audio_stop_sound(mus_prebattle3_yellow) |
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} |
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} |
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} |