| 1 |
function scr_determine_hit_special_effect_bossscr_determine_hit_special_effect_bossfunction scr_determine_hit_special_effect_boss()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
{
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 0:
case 1:
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0)
{
global.enemy_mode_gen = 1;
global.turns_passed = 0;
global.enemy_sparing = false;
global.action_2_important = false;
}
break;
}
}
else if (battle_enemy_name == "dummy training pacifist")
{
if (global.hit_count >= 3)
audio_stop_sound(mus_prebattle3_yellow);
}
}
} () |
| 2 |
{ |
| 3 |
var game_mode = global.game_mode; |
| 4 |
var battle_enemy_name = global.battle_enemy_name; |
| 5 |
if (game_mode == "customs") |
| 6 |
{ |
| 7 |
} |
| 8 |
else if (game_mode == "yellow") |
| 9 |
{ |
| 10 |
if (battle_enemy_name == "dalv") |
| 11 |
{ |
| 12 |
var enemy_mode = global.enemy_mode; |
| 13 |
switch (enemy_mode) |
| 14 |
{ |
| 15 |
case 0: |
| 16 |
case 1: |
| 17 |
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0) |
| 18 |
{ |
| 19 |
global.enemy_mode_gen = 1; |
| 20 |
global.turns_passed = 0; |
| 21 |
global.enemy_sparing = false; |
| 22 |
global.action_2_important = false; |
| 23 |
} |
| 24 |
break; |
| 25 |
} |
| 26 |
} |
| 27 |
else if (battle_enemy_name == "dummy training pacifist") |
| 28 |
{ |
| 29 |
if (global.hit_count >= 3) |
| 30 |
audio_stop_sound(mus_prebattle3_yellow); |
| 31 |
} |
| 32 |
} |
| 33 |
} |