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1
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function scr_determine_hit_special_effect_bossscr_determine_hit_special_effect_boss
function scr_determine_hit_special_effect_boss()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
{
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 0:
case 1:
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0)
{
global.enemy_mode_gen = 1;
global.turns_passed = 0;
global.enemy_sparing = false;
global.action_2_important = false;
}
break;
}
}
else if (battle_enemy_name == "dummy training pacifist")
{
if (global.hit_count >= 3)
audio_stop_sound(mus_prebattle3_yellow);
}
}
} ()
|
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2
|
{
|
|
3
|
var game_mode = global.game_mode;
|
|
4
|
var battle_enemy_name = global.battle_enemy_name;
|
|
5
|
if (game_mode == "customs")
|
|
6
|
{
|
|
7
|
}
|
|
8
|
else if (game_mode == "yellow")
|
|
9
|
{
|
|
10
|
if (battle_enemy_name == "dalv")
|
|
11
|
{
|
|
12
|
var enemy_mode = global.enemy_mode;
|
|
13
|
switch (enemy_mode)
|
|
14
|
{
|
|
15
|
case 0:
|
|
16
|
case 1:
|
|
17
|
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0)
|
|
18
|
{
|
|
19
|
global.enemy_mode_gen = 1;
|
|
20
|
global.turns_passed = 0;
|
|
21
|
global.enemy_sparing = false;
|
|
22
|
global.action_2_important = false;
|
|
23
|
}
|
|
24
|
break;
|
|
25
|
}
|
|
26
|
}
|
|
27
|
else if (battle_enemy_name == "dummy training pacifist")
|
|
28
|
{
|
|
29
|
if (global.hit_count >= 3)
|
|
30
|
audio_stop_sound(mus_prebattle3_yellow);
|
|
31
|
}
|
|
32
|
}
|
|
33
|
}
|