1 |
function scr_determine_hit_special_effect_bossscr_determine_hit_special_effect_bossfunction scr_determine_hit_special_effect_boss()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
{
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 0:
case 1:
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0)
{
global.enemy_mode_gen = 1;
global.turns_passed = 0;
global.enemy_sparing = false;
global.action_2_important = false;
}
break;
}
}
else if (battle_enemy_name == "dummy training pacifist")
{
if (global.hit_count >= 3)
audio_stop_sound(mus_prebattle3_yellow);
}
}
} () |
2 |
{ |
3 |
var game_mode = global.game_mode; |
4 |
var battle_enemy_name = global.battle_enemy_name; |
5 |
if (game_mode == "customs") |
6 |
{ |
7 |
} |
8 |
else if (game_mode == "yellow") |
9 |
{ |
10 |
if (battle_enemy_name == "dalv") |
11 |
{ |
12 |
var enemy_mode = global.enemy_mode; |
13 |
switch (enemy_mode) |
14 |
{ |
15 |
case 0: |
16 |
case 1: |
17 |
if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0) |
18 |
{ |
19 |
global.enemy_mode_gen = 1; |
20 |
global.turns_passed = 0; |
21 |
global.enemy_sparing = false; |
22 |
global.action_2_important = false; |
23 |
} |
24 |
break; |
25 |
} |
26 |
} |
27 |
else if (battle_enemy_name == "dummy training pacifist") |
28 |
{ |
29 |
if (global.hit_count >= 3) |
30 |
audio_stop_sound(mus_prebattle3_yellow); |
31 |
} |
32 |
} |
33 |
} |