scr_determine_important_cutscene_attackingfunction
scr_determine_important_cutscene_attacking() //gml_Script_scr_determine_important_cutscene_attacking
{
var game_mode = global.game_mode
var battle_enemy_name = global.battle_enemy_name
if (global.game_mode == "customs")
{
}
else if (global.game_mode == "yellow")
{
switch battle_enemy_name
{
case "froggit intro":
return true;
case "martlet pacifist":
var enemy_mode = global.enemy_mode
switch enemy_mode
{
case 10:
case 11:
case 12:
return true;
default:
return false;
}
break
case "martlet genocide":
enemy_mode = global.enemy_mode
switch enemy_mode
{
case 5:
case 6:
return true;
default:
return false;
}
break
default:
return false;
}
}
}