| 1 |
function scr_determine_important_cutscene_attackingscr_determine_important_cutscene_attackingfunction scr_determine_important_cutscene_attacking()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "froggit intro":
return true;
break;
case "martlet pacifist":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 10:
case 11:
case 12:
return true;
break;
default:
return false;
}
break;
case "martlet genocide":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 5:
case 6:
return true;
break;
default:
return false;
}
break;
default:
return false;
}
}
} () |
| 2 |
{ |
| 3 |
var game_mode = global.game_mode; |
| 4 |
var battle_enemy_name = global.battle_enemy_name; |
| 5 |
if (global.game_mode == "customs") |
| 6 |
{ |
| 7 |
} |
| 8 |
else if (global.game_mode == "yellow") |
| 9 |
{ |
| 10 |
switch (battle_enemy_name) |
| 11 |
{ |
| 12 |
case "froggit intro": |
| 13 |
return true; |
| 14 |
break; |
| 15 |
case "martlet pacifist": |
| 16 |
var enemy_mode = global.enemy_mode; |
| 17 |
switch (enemy_mode) |
| 18 |
{ |
| 19 |
case 10: |
| 20 |
case 11: |
| 21 |
case 12: |
| 22 |
return true; |
| 23 |
break; |
| 24 |
default: |
| 25 |
return false; |
| 26 |
} |
| 27 |
break; |
| 28 |
case "martlet genocide": |
| 29 |
var enemy_mode = global.enemy_mode; |
| 30 |
switch (enemy_mode) |
| 31 |
{ |
| 32 |
case 5: |
| 33 |
case 6: |
| 34 |
return true; |
| 35 |
break; |
| 36 |
default: |
| 37 |
return false; |
| 38 |
} |
| 39 |
break; |
| 40 |
default: |
| 41 |
return false; |
| 42 |
} |
| 43 |
} |
| 44 |
} |