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function scr_determine_important_cutscene_attackingscr_determine_important_cutscene_attackingfunction scr_determine_important_cutscene_attacking()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "froggit intro":
return true;
break;
case "martlet pacifist":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 10:
case 11:
case 12:
return true;
break;
default:
return false;
}
break;
case "martlet genocide":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 5:
case 6:
return true;
break;
default:
return false;
}
break;
default:
return false;
}
}
} () |
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{ |
3 |
var game_mode = global.game_mode; |
4 |
var battle_enemy_name = global.battle_enemy_name; |
5 |
if (global.game_mode == "customs") |
6 |
{ |
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} |
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else if (global.game_mode == "yellow") |
9 |
{ |
10 |
switch (battle_enemy_name) |
11 |
{ |
12 |
case "froggit intro": |
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return true; |
14 |
break; |
15 |
case "martlet pacifist": |
16 |
var enemy_mode = global.enemy_mode; |
17 |
switch (enemy_mode) |
18 |
{ |
19 |
case 10: |
20 |
case 11: |
21 |
case 12: |
22 |
return true; |
23 |
break; |
24 |
default: |
25 |
return false; |
26 |
} |
27 |
break; |
28 |
case "martlet genocide": |
29 |
var enemy_mode = global.enemy_mode; |
30 |
switch (enemy_mode) |
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{ |
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case 5: |
33 |
case 6: |
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return true; |
35 |
break; |
36 |
default: |
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return false; |
38 |
} |
39 |
break; |
40 |
default: |
41 |
return false; |
42 |
} |
43 |
} |
44 |
} |