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gml_GlobalScript_scr_determine_low_hp_enemy_sparing

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function scr_determine_low_hp_enemy_sparing
scr_determine_low_hp_enemy_sparing

function scr_determine_low_hp_enemy_sparing() //gml_Script_scr_determine_low_hp_enemy_sparing { var enemy_count = global.enemy_count if (enemy_count >= 1) { if (global.enemy_low_hp == true) global.enemy_sparing = true } if (enemy_count >= 2) { if (global.enemy_low_hp_2 == true) global.enemy_sparing_2 = true } if (enemy_count >= 3) { if (global.enemy_low_hp_3 == true) global.enemy_sparing_3 = true } }
() //gml_Script_scr_determine_low_hp_enemy_sparing
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{
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    var enemy_count = global.enemy_count
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    if (enemy_count >= 1)
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    {
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        if (global.enemy_low_hp == true)
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            global.enemy_sparing = true
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    }
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    if (enemy_count >= 2)
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    {
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        if (global.enemy_low_hp_2 == true)
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            global.enemy_sparing_2 = true
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    }
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    if (enemy_count >= 3)
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    {
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        if (global.enemy_low_hp_3 == true)
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            global.enemy_sparing_3 = true
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    }
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}