| 1 |
function scr_determine_low_hp_enemy_sparingscr_determine_low_hp_enemy_sparingfunction scr_determine_low_hp_enemy_sparing()
{
var enemy_count = global.enemy_count;
if (enemy_count >= 1)
{
if (global.enemy_low_hp == true)
global.enemy_sparing = true;
}
if (enemy_count >= 2)
{
if (global.enemy_low_hp_2 == true)
global.enemy_sparing_2 = true;
}
if (enemy_count >= 3)
{
if (global.enemy_low_hp_3 == true)
global.enemy_sparing_3 = true;
}
} () |
| 2 |
{ |
| 3 |
var enemy_count = global.enemy_count; |
| 4 |
if (enemy_count >= 1) |
| 5 |
{ |
| 6 |
if (global.enemy_low_hp == true) |
| 7 |
global.enemy_sparing = true; |
| 8 |
} |
| 9 |
if (enemy_count >= 2) |
| 10 |
{ |
| 11 |
if (global.enemy_low_hp_2 == true) |
| 12 |
global.enemy_sparing_2 = true; |
| 13 |
} |
| 14 |
if (enemy_count >= 3) |
| 15 |
{ |
| 16 |
if (global.enemy_low_hp_3 == true) |
| 17 |
global.enemy_sparing_3 = true; |
| 18 |
} |
| 19 |
} |