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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_el_bailador

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function scr_dialogue_battle_action_selected_action_1_el_bailador
scr_dialogue_battle_action_selected_action_1_el_bailador

function scr_dialogue_battle_action_selected_action_1_el_bailador() //gml_Script_scr_dialogue_battle_action_selected_action_1_el_bailador { if (global.route != 3) message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort." else { message[0] = "* You stare at the enemy with# irritation." message[1] = "* He tries to act like he# doesn't notice." } global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_el_bailador
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{
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    if (global.route != 3)
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        message[0] = "* You clumsily spin around.#* El Bailador appreciates the#  effort."
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    else
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    {
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        message[0] = "* You stare at the enemy with#  irritation."
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        message[1] = "* He tries to act like he#  doesn't notice."
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    }
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    global.last_action_selected = "Action 1 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}