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function scr_dialogue_battle_action_selected_action_1_el_bailadorscr_dialogue_battle_action_selected_action_1_el_bailadorfunction scr_dialogue_battle_action_selected_action_1_el_bailador() //gml_Script_scr_dialogue_battle_action_selected_action_1_el_bailador
{
if (global.route != 3)
message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort."
else
{
message[0] = "* You stare at the enemy with# irritation."
message[1] = "* He tries to act like he# doesn't notice."
}
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_el_bailador |
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{ |
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if (global.route != 3) |
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message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort." |
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else |
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{ |
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message[0] = "* You stare at the enemy with# irritation." |
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message[1] = "* He tries to act like he# doesn't notice." |
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} |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |