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1
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function scr_dialogue_battle_action_selected_action_1_el_bailadorscr_dialogue_battle_action_selected_action_1_el_bailador
function scr_dialogue_battle_action_selected_action_1_el_bailador()
{
if (global.route != 3)
{
message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort.";
}
else
{
message[0] = "* You stare at the enemy with# irritation.";
message[1] = "* He tries to act like he# doesn't notice.";
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
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2
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{
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3
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if (global.route != 3)
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4
|
{
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5
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message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort.";
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6
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}
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7
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else
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8
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{
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9
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message[0] = "* You stare at the enemy with# irritation.";
|
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10
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message[1] = "* He tries to act like he# doesn't notice.";
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11
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}
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12
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global.last_action_selected = "Action 1 Message 0";
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13
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global.last_action_selected_2 = "Nothing";
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14
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global.last_action_selected_3 = "Nothing";
|
|
15
|
}
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