| 1 |
function scr_dialogue_battle_action_selected_action_1_flower_girlsscr_dialogue_battle_action_selected_action_1_flower_girlsfunction scr_dialogue_battle_action_selected_action_1_flower_girls()
{
var action_1_selected_count = global.action_1_selected_count;
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You compliment the rich color# of Violetta's flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta her attacks# are impressive.";
break;
case 2:
message[0] = "* You reach for Pedla's# offering.";
break;
case 3:
message[0] = "* You tell Rosa her flowers are# stunning.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa her attacks are# impressive.";
break;
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
| 2 |
{ |
| 3 |
var action_1_selected_count = global.action_1_selected_count; |
| 4 |
switch (global.dunes_flag[31]) |
| 5 |
{ |
| 6 |
case 1: |
| 7 |
message[0] = "* You compliment the rich color# of Violetta's flowers."; |
| 8 |
if (global.enemy_low_hp == true) |
| 9 |
message[0] = "* You tell Violetta her attacks# are impressive."; |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
message[0] = "* You reach for Pedla's# offering."; |
| 13 |
break; |
| 14 |
case 3: |
| 15 |
message[0] = "* You tell Rosa her flowers are# stunning."; |
| 16 |
if (global.enemy_low_hp == true) |
| 17 |
message[0] = "* You tell Rosa her attacks are# impressive."; |
| 18 |
break; |
| 19 |
} |
| 20 |
global.last_action_selected = "Action 1 Message 0"; |
| 21 |
global.last_action_selected_2 = "Nothing"; |
| 22 |
global.last_action_selected_3 = "Nothing"; |
| 23 |
} |