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function scr_dialogue_battle_action_selected_action_1_flower_girlsscr_dialogue_battle_action_selected_action_1_flower_girlsfunction scr_dialogue_battle_action_selected_action_1_flower_girls()
{
var action_1_selected_count = global.action_1_selected_count;
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You compliment the rich color# of Violetta's flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta her attacks# are impressive.";
break;
case 2:
message[0] = "* You reach for Pedla's# offering.";
break;
case 3:
message[0] = "* You tell Rosa her flowers are# stunning.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa her attacks are# impressive.";
break;
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
2 |
{ |
3 |
var action_1_selected_count = global.action_1_selected_count; |
4 |
switch (global.dunes_flag[31]) |
5 |
{ |
6 |
case 1: |
7 |
message[0] = "* You compliment the rich color# of Violetta's flowers."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Violetta her attacks# are impressive."; |
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break; |
11 |
case 2: |
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message[0] = "* You reach for Pedla's# offering."; |
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break; |
14 |
case 3: |
15 |
message[0] = "* You tell Rosa her flowers are# stunning."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Rosa her attacks are# impressive."; |
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break; |
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} |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |