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1
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function scr_dialogue_battle_action_selected_action_1_flower_girlsscr_dialogue_battle_action_selected_action_1_flower_girls
function scr_dialogue_battle_action_selected_action_1_flower_girls()
{
var action_1_selected_count = global.action_1_selected_count;
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You compliment the rich color# of Violetta's flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta her attacks# are impressive.";
break;
case 2:
message[0] = "* You reach for Pedla's# offering.";
break;
case 3:
message[0] = "* You tell Rosa her flowers are# stunning.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa her attacks are# impressive.";
break;
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
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|
2
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{
|
|
3
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var action_1_selected_count = global.action_1_selected_count;
|
|
4
|
switch (global.dunes_flag[31])
|
|
5
|
{
|
|
6
|
case 1:
|
|
7
|
message[0] = "* You compliment the rich color# of Violetta's flowers.";
|
|
8
|
if (global.enemy_low_hp == true)
|
|
9
|
message[0] = "* You tell Violetta her attacks# are impressive.";
|
|
10
|
break;
|
|
11
|
case 2:
|
|
12
|
message[0] = "* You reach for Pedla's# offering.";
|
|
13
|
break;
|
|
14
|
case 3:
|
|
15
|
message[0] = "* You tell Rosa her flowers are# stunning.";
|
|
16
|
if (global.enemy_low_hp == true)
|
|
17
|
message[0] = "* You tell Rosa her attacks are# impressive.";
|
|
18
|
break;
|
|
19
|
}
|
|
20
|
global.last_action_selected = "Action 1 Message 0";
|
|
21
|
global.last_action_selected_2 = "Nothing";
|
|
22
|
global.last_action_selected_3 = "Nothing";
|
|
23
|
}
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