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function scr_dialogue_battle_action_selected_action_1_frostermit_ascr_dialogue_battle_action_selected_action_1_frostermit_afunction scr_dialogue_battle_action_selected_action_1_frostermit_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_frostermit_a
{
var action_1_selected_count = global.action_1_selected_count
var enemy_mode = global.enemy_mode
if (enemy_mode == 0)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You look over the damaged igloo."
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* It's just an igloo."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
else if (enemy_mode == 1)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You stare at Frostermit."
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You begin giving Frostermit a# discerning once-over.#* It looks uncomfortable."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_frostermit_a |
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{ |
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var action_1_selected_count = global.action_1_selected_count |
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var enemy_mode = global.enemy_mode |
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if (enemy_mode == 0) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You look over the damaged igloo." |
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global.last_action_selected = "Action 1 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* It's just an igloo." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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else if (enemy_mode == 1) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You stare at Frostermit." |
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global.last_action_selected = "Action 1 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You begin giving Frostermit a# discerning once-over.#* It looks uncomfortable." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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} |