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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_frostermit_a

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function scr_dialogue_battle_action_selected_action_1_frostermit_a
scr_dialogue_battle_action_selected_action_1_frostermit_a

function scr_dialogue_battle_action_selected_action_1_frostermit_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_frostermit_a { var action_1_selected_count = global.action_1_selected_count var enemy_mode = global.enemy_mode if (enemy_mode == 0) { if (global.enemy_low_hp == true) { message[0] = "* You look over the damaged igloo." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* It's just an igloo." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } } else if (enemy_mode == 1) { if (global.enemy_low_hp == true) { message[0] = "* You stare at Frostermit." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You begin giving Frostermit a# discerning once-over.#* It looks uncomfortable." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } } }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_frostermit_a
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{
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    var action_1_selected_count = global.action_1_selected_count
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    var enemy_mode = global.enemy_mode
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    if (enemy_mode == 0)
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    {
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        if (global.enemy_low_hp == true)
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        {
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            message[0] = "* You look over the damaged igloo."
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            global.last_action_selected = "Action 1 Low HP"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Nothing"
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        }
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        else
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        {
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            message[0] = "* It's just an igloo."
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            global.last_action_selected = "Action 1 Message 0"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Nothing"
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        }
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    }
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    else if (enemy_mode == 1)
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    {
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        if (global.enemy_low_hp == true)
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        {
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            message[0] = "* You stare at Frostermit."
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            global.last_action_selected = "Action 1 Low HP"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Nothing"
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        }
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        else
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        {
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            message[0] = "* You begin giving Frostermit a#  discerning once-over.#* It looks uncomfortable."
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            global.last_action_selected = "Action 1 Message 0"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Nothing"
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        }
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    }
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}