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function scr_dialogue_battle_action_selected_action_1_frostermit_ascr_dialogue_battle_action_selected_action_1_frostermit_afunction scr_dialogue_battle_action_selected_action_1_frostermit_a()
{
var action_1_selected_count = global.action_1_selected_count;
var enemy_mode = global.enemy_mode;
if (enemy_mode == 0)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You look over the damaged igloo.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* It's just an igloo.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
else if (enemy_mode == 1)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You stare at Frostermit.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You begin giving Frostermit a# discerning once-over.#* It looks uncomfortable.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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var enemy_mode = global.enemy_mode; |
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if (enemy_mode == 0) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You look over the damaged igloo."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* It's just an igloo."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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else if (enemy_mode == 1) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You stare at Frostermit."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You begin giving Frostermit a# discerning once-over.#* It looks uncomfortable."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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} |