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function scr_dialogue_battle_action_selected_action_1_insomnitot_ascr_dialogue_battle_action_selected_action_1_insomnitot_afunction scr_dialogue_battle_action_selected_action_1_insomnitot_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_insomnitot_a
{
var action_1_selected_count = global.action_1_selected_count
var action_3_selected_count = global.action_3_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it."
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (global.enemy_sparing == true)
{
message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required."
global.last_action_selected = "Action 1 Sparing"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (action_3_selected_count >= 1)
{
message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep."
global.last_action_selected = "Action 1 Message 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_insomnitot_a |
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{ |
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var action_1_selected_count = global.action_1_selected_count |
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var action_3_selected_count = global.action_3_selected_count |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it." |
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global.last_action_selected = "Action 1 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (global.enemy_sparing == true) |
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{ |
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message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required." |
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global.last_action_selected = "Action 1 Sparing" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (action_3_selected_count >= 1) |
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{ |
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message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep." |
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global.last_action_selected = "Action 1 Message 1" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |