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function scr_dialogue_battle_action_selected_action_1_martlet_finalscr_dialogue_battle_action_selected_action_1_martlet_finalfunction scr_dialogue_battle_action_selected_action_1_martlet_final() //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_final
{
var action_1_selected_count = global.action_1_selected_count
if (global.hotland_flag[9] < 2)
{
var rnd = choose(0, 1, 2)
switch rnd
{
case 0:
message[0] = "* A moment of remembrance is# taken..."
message[1] = "* The bloodshed ends here."
break
case 1:
message[0] = "* A moment of remembrance is# taken..."
message[1] = "* The mission is almost# complete."
break
case 2:
message[0] = "* A moment of remembrance is# taken..."
message[1] = "* They will be avenged."
break
}
}
else
{
message[0] = "* An end in sight. "
message[1] = "* Nothing else matters."
}
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_final |
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{ |
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var action_1_selected_count = global.action_1_selected_count |
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if (global.hotland_flag[9] < 2) |
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{ |
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var rnd = choose(0, 1, 2) |
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switch rnd |
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{ |
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case 0: |
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message[0] = "* A moment of remembrance is# taken..." |
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message[1] = "* The bloodshed ends here." |
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break |
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case 1: |
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message[0] = "* A moment of remembrance is# taken..." |
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message[1] = "* The mission is almost# complete." |
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break |
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case 2: |
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message[0] = "* A moment of remembrance is# taken..." |
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message[1] = "* They will be avenged." |
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break |
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} |
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|
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} |
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else |
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{ |
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message[0] = "* An end in sight. " |
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message[1] = "* Nothing else matters." |
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} |
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global.last_action_selected = "Action 1 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |