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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_martlet_final

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function scr_dialogue_battle_action_selected_action_1_martlet_final
scr_dialogue_battle_action_selected_action_1_martlet_final

function scr_dialogue_battle_action_selected_action_1_martlet_final() //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_final { var action_1_selected_count = global.action_1_selected_count if (global.hotland_flag[9] < 2) { var rnd = choose(0, 1, 2) switch rnd { case 0: message[0] = "* A moment of remembrance is# taken..." message[1] = "* The bloodshed ends here." break case 1: message[0] = "* A moment of remembrance is# taken..." message[1] = "* The mission is almost# complete." break case 2: message[0] = "* A moment of remembrance is# taken..." message[1] = "* They will be avenged." break } } else { message[0] = "* An end in sight. " message[1] = "* Nothing else matters." } global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_final
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{
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    var action_1_selected_count = global.action_1_selected_count
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    if (global.hotland_flag[9] < 2)
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    {
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        var rnd = choose(0, 1, 2)
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        switch rnd
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        {
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            case 0:
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                message[0] = "* A moment of remembrance is#  taken..."
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                message[1] = "* The bloodshed ends here."
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                break
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            case 1:
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                message[0] = "* A moment of remembrance is#  taken..."
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                message[1] = "* The mission is almost#  complete."
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                break
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            case 2:
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                message[0] = "* A moment of remembrance is#  taken..."
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                message[1] = "* They will be avenged."
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                break
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        }
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    }
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    else
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    {
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        message[0] = "* An end in sight.	"
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        message[1] = "* Nothing else matters."
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    }
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    global.last_action_selected = "Action 1 Low HP"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}