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1
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function scr_dialogue_battle_action_selected_action_1_martlet_finalscr_dialogue_battle_action_selected_action_1_martlet_final
function scr_dialogue_battle_action_selected_action_1_martlet_final()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.hotland_flag[9] < 2)
{
var rnd = choose(0, 1, 2);
switch (rnd)
{
case 0:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* The bloodshed ends here.";
break;
case 1:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* The mission is almost# complete.";
break;
case 2:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* They will be avenged.";
break;
}
}
else
{
message[0] = "* An end in sight.\t";
message[1] = "* Nothing else matters.";
}
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
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2
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{
|
|
3
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var action_1_selected_count = global.action_1_selected_count;
|
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4
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if (global.hotland_flag[9] < 2)
|
|
5
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{
|
|
6
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var rnd = choose(0, 1, 2);
|
|
7
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switch (rnd)
|
|
8
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{
|
|
9
|
case 0:
|
|
10
|
message[0] = "* A moment of remembrance is# taken...";
|
|
11
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message[1] = "* The bloodshed ends here.";
|
|
12
|
break;
|
|
13
|
case 1:
|
|
14
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message[0] = "* A moment of remembrance is# taken...";
|
|
15
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message[1] = "* The mission is almost# complete.";
|
|
16
|
break;
|
|
17
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case 2:
|
|
18
|
message[0] = "* A moment of remembrance is# taken...";
|
|
19
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message[1] = "* They will be avenged.";
|
|
20
|
break;
|
|
21
|
}
|
|
22
|
}
|
|
23
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else
|
|
24
|
{
|
|
25
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message[0] = "* An end in sight.\t";
|
|
26
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message[1] = "* Nothing else matters.";
|
|
27
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}
|
|
28
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global.last_action_selected = "Action 1 Low HP";
|
|
29
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global.last_action_selected_2 = "Nothing";
|
|
30
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global.last_action_selected_3 = "Nothing";
|
|
31
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}
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