| 1 |
function scr_dialogue_battle_action_selected_action_1_martlet_finalscr_dialogue_battle_action_selected_action_1_martlet_finalfunction scr_dialogue_battle_action_selected_action_1_martlet_final()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.hotland_flag[9] < 2)
{
var rnd = choose(0, 1, 2);
switch (rnd)
{
case 0:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* The bloodshed ends here.";
break;
case 1:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* The mission is almost# complete.";
break;
case 2:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* They will be avenged.";
break;
}
}
else
{
message[0] = "* An end in sight.\t";
message[1] = "* Nothing else matters.";
}
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
| 2 |
{ |
| 3 |
var action_1_selected_count = global.action_1_selected_count; |
| 4 |
if (global.hotland_flag[9] < 2) |
| 5 |
{ |
| 6 |
var rnd = choose(0, 1, 2); |
| 7 |
switch (rnd) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
message[0] = "* A moment of remembrance is# taken..."; |
| 11 |
message[1] = "* The bloodshed ends here."; |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
message[0] = "* A moment of remembrance is# taken..."; |
| 15 |
message[1] = "* The mission is almost# complete."; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
message[0] = "* A moment of remembrance is# taken..."; |
| 19 |
message[1] = "* They will be avenged."; |
| 20 |
break; |
| 21 |
} |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
message[0] = "* An end in sight.\t"; |
| 26 |
message[1] = "* Nothing else matters."; |
| 27 |
} |
| 28 |
global.last_action_selected = "Action 1 Low HP"; |
| 29 |
global.last_action_selected_2 = "Nothing"; |
| 30 |
global.last_action_selected_3 = "Nothing"; |
| 31 |
} |