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function scr_dialogue_battle_action_selected_action_1_martlet_finalscr_dialogue_battle_action_selected_action_1_martlet_finalfunction scr_dialogue_battle_action_selected_action_1_martlet_final()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.hotland_flag[9] < 2)
{
var rnd = choose(0, 1, 2);
switch (rnd)
{
case 0:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* The bloodshed ends here.";
break;
case 1:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* The mission is almost# complete.";
break;
case 2:
message[0] = "* A moment of remembrance is# taken...";
message[1] = "* They will be avenged.";
break;
}
}
else
{
message[0] = "* An end in sight.\t";
message[1] = "* Nothing else matters.";
}
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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if (global.hotland_flag[9] < 2) |
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{ |
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var rnd = choose(0, 1, 2); |
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switch (rnd) |
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{ |
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case 0: |
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message[0] = "* A moment of remembrance is# taken..."; |
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message[1] = "* The bloodshed ends here."; |
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break; |
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case 1: |
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message[0] = "* A moment of remembrance is# taken..."; |
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message[1] = "* The mission is almost# complete."; |
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break; |
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case 2: |
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message[0] = "* A moment of remembrance is# taken..."; |
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message[1] = "* They will be avenged."; |
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break; |
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} |
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} |
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else |
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{ |
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message[0] = "* An end in sight.\t"; |
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message[1] = "* Nothing else matters."; |
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} |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |