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function scr_dialogue_battle_action_selected_action_1_martlet_genocidescr_dialogue_battle_action_selected_action_1_martlet_genocidefunction scr_dialogue_battle_action_selected_action_1_martlet_genocide() //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_genocide
{
var enemy_mode = global.enemy_mode
var action_1_selected_count = global.action_1_selected_count
if (enemy_mode == 3)
{
message[0] = "* Sorry."
global.last_action_selected = "Action 1 Fight Mode"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (action_1_selected_count >= 1)
{
message[0] = "* You say you're sorry again."
global.last_action_selected = "Action 1 Message 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You say you're sorry for# everything."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_genocide |
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{ |
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var enemy_mode = global.enemy_mode |
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var action_1_selected_count = global.action_1_selected_count |
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if (enemy_mode == 3) |
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{ |
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message[0] = "* Sorry." |
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global.last_action_selected = "Action 1 Fight Mode" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (action_1_selected_count >= 1) |
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{ |
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message[0] = "* You say you're sorry again." |
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global.last_action_selected = "Action 1 Message 1" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You say you're sorry for# everything." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |