| 1 |
function scr_dialogue_battle_action_selected_action_1_martlet_genocidescr_dialogue_battle_action_selected_action_1_martlet_genocidefunction scr_dialogue_battle_action_selected_action_1_martlet_genocide()
{
var enemy_mode = global.enemy_mode;
var action_1_selected_count = global.action_1_selected_count;
if (enemy_mode == 3)
{
message[0] = "* Sorry.";
global.last_action_selected = "Action 1 Fight Mode";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_1_selected_count >= 1)
{
message[0] = "* You say you're sorry again.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You say you're sorry for# everything.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
var enemy_mode = global.enemy_mode; |
| 4 |
var action_1_selected_count = global.action_1_selected_count; |
| 5 |
if (enemy_mode == 3) |
| 6 |
{ |
| 7 |
message[0] = "* Sorry."; |
| 8 |
global.last_action_selected = "Action 1 Fight Mode"; |
| 9 |
global.last_action_selected_2 = "Nothing"; |
| 10 |
global.last_action_selected_3 = "Nothing"; |
| 11 |
} |
| 12 |
else if (action_1_selected_count >= 1) |
| 13 |
{ |
| 14 |
message[0] = "* You say you're sorry again."; |
| 15 |
global.last_action_selected = "Action 1 Message 1"; |
| 16 |
global.last_action_selected_2 = "Nothing"; |
| 17 |
global.last_action_selected_3 = "Nothing"; |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
message[0] = "* You say you're sorry for# everything."; |
| 22 |
global.last_action_selected = "Action 1 Message 0"; |
| 23 |
global.last_action_selected_2 = "Nothing"; |
| 24 |
global.last_action_selected_3 = "Nothing"; |
| 25 |
} |
| 26 |
} |