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function scr_dialogue_battle_action_selected_action_1_martlet_genocidescr_dialogue_battle_action_selected_action_1_martlet_genocidefunction scr_dialogue_battle_action_selected_action_1_martlet_genocide()
{
var enemy_mode = global.enemy_mode;
var action_1_selected_count = global.action_1_selected_count;
if (enemy_mode == 3)
{
message[0] = "* Sorry.";
global.last_action_selected = "Action 1 Fight Mode";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_1_selected_count >= 1)
{
message[0] = "* You say you're sorry again.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You say you're sorry for# everything.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var enemy_mode = global.enemy_mode; |
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var action_1_selected_count = global.action_1_selected_count; |
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if (enemy_mode == 3) |
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{ |
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message[0] = "* Sorry."; |
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global.last_action_selected = "Action 1 Fight Mode"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_1_selected_count >= 1) |
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{ |
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message[0] = "* You say you're sorry again."; |
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global.last_action_selected = "Action 1 Message 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You say you're sorry for# everything."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |