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function scr_dialogue_battle_action_selected_action_1_penilla_bscr_dialogue_battle_action_selected_action_1_penilla_bfunction scr_dialogue_battle_action_selected_action_1_penilla_b()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You compliment Penilla's# shading skills.#* She is displeased.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 1 Low HP";
global.last_action_selected_3 = "Nothing";
}
else
{
random_number = irandom_range(0, 1);
if (random_number == 0)
{
message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 1 Message 0";
global.last_action_selected_3 = "Nothing";
}
else if (random_number == 1)
{
message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 1 Message 0";
global.last_action_selected_3 = "Nothing";
}
}
} () |
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{ |
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var action_2_selected_count = global.action_2_selected_count; |
| 4 |
if (global.enemy_low_hp_2 == true) |
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{ |
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message[0] = "* You compliment Penilla's# shading skills.#* She is displeased."; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Action 1 Low HP"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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random_number = irandom_range(0, 1); |
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if (random_number == 0) |
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{ |
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message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable."; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Action 1 Message 0"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (random_number == 1) |
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{ |
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message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable."; |
| 24 |
global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Action 1 Message 0"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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} |