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1
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function scr_dialogue_battle_action_selected_action_1_penilla_bscr_dialogue_battle_action_selected_action_1_penilla_b
function scr_dialogue_battle_action_selected_action_1_penilla_b()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You compliment Penilla's# shading skills.#* She is displeased.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 1 Low HP";
global.last_action_selected_3 = "Nothing";
}
else
{
random_number = irandom_range(0, 1);
if (random_number == 0)
{
message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 1 Message 0";
global.last_action_selected_3 = "Nothing";
}
else if (random_number == 1)
{
message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 1 Message 0";
global.last_action_selected_3 = "Nothing";
}
}
} ()
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2
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{
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3
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var action_2_selected_count = global.action_2_selected_count;
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4
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if (global.enemy_low_hp_2 == true)
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5
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{
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6
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message[0] = "* You compliment Penilla's# shading skills.#* She is displeased.";
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7
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global.last_action_selected = "Nothing";
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8
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global.last_action_selected_2 = "Action 1 Low HP";
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9
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global.last_action_selected_3 = "Nothing";
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10
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}
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11
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else
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12
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{
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13
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random_number = irandom_range(0, 1);
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14
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if (random_number == 0)
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15
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{
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16
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message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable.";
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17
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global.last_action_selected = "Nothing";
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18
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global.last_action_selected_2 = "Action 1 Message 0";
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19
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global.last_action_selected_3 = "Nothing";
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20
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}
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21
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else if (random_number == 1)
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22
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{
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23
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message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable.";
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24
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global.last_action_selected = "Nothing";
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25
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global.last_action_selected_2 = "Action 1 Message 0";
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26
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global.last_action_selected_3 = "Nothing";
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27
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}
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28
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}
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29
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}
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