1 |
function scr_dialogue_battle_action_selected_action_1_sousborgscr_dialogue_battle_action_selected_action_1_sousborgfunction scr_dialogue_battle_action_selected_action_1_sousborg() //gml_Script_scr_dialogue_battle_action_selected_action_1_sousborg
{
var action_1_selected_count = global.action_1_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You toss Sousborg's cooking# into the garbage."
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (global.enemy_mode == 0)
{
message[0] = "* You tell Sousborg to take the# egg and crack it over a pan."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (global.enemy_mode == 1)
{
message[0] = "* You tell Sousborg to fill the# pan with water and turn up the# heat."
global.last_action_selected = "Action 1 Message 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (global.enemy_mode == 2)
{
message[0] = "* You tell Sousborg to wrap the# egg in plastic and let it chill# out."
global.last_action_selected = "Action 1 Message 2"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_sousborg |
2 |
{ |
3 |
var action_1_selected_count = global.action_1_selected_count |
4 |
if (global.enemy_low_hp == true) |
5 |
{ |
6 |
message[0] = "* You toss Sousborg's cooking# into the garbage." |
7 |
global.last_action_selected = "Action 1 Low HP" |
8 |
global.last_action_selected_2 = "Nothing" |
9 |
global.last_action_selected_3 = "Nothing" |
10 |
} |
11 |
else if (global.enemy_mode == 0) |
12 |
{ |
13 |
message[0] = "* You tell Sousborg to take the# egg and crack it over a pan." |
14 |
global.last_action_selected = "Action 1 Message 0" |
15 |
global.last_action_selected_2 = "Nothing" |
16 |
global.last_action_selected_3 = "Nothing" |
17 |
} |
18 |
else if (global.enemy_mode == 1) |
19 |
{ |
20 |
message[0] = "* You tell Sousborg to fill the# pan with water and turn up the# heat." |
21 |
global.last_action_selected = "Action 1 Message 1" |
22 |
global.last_action_selected_2 = "Nothing" |
23 |
global.last_action_selected_3 = "Nothing" |
24 |
} |
25 |
else if (global.enemy_mode == 2) |
26 |
{ |
27 |
message[0] = "* You tell Sousborg to wrap the# egg in plastic and let it chill# out." |
28 |
global.last_action_selected = "Action 1 Message 2" |
29 |
global.last_action_selected_2 = "Nothing" |
30 |
global.last_action_selected_3 = "Nothing" |
31 |
} |
32 |
} |