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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_sousborg

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function scr_dialogue_battle_action_selected_action_1_sousborg
scr_dialogue_battle_action_selected_action_1_sousborg

function scr_dialogue_battle_action_selected_action_1_sousborg() //gml_Script_scr_dialogue_battle_action_selected_action_1_sousborg { var action_1_selected_count = global.action_1_selected_count if (global.enemy_low_hp == true) { message[0] = "* You toss Sousborg's cooking# into the garbage." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (global.enemy_mode == 0) { message[0] = "* You tell Sousborg to take the# egg and crack it over a pan." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (global.enemy_mode == 1) { message[0] = "* You tell Sousborg to fill the# pan with water and turn up the# heat." global.last_action_selected = "Action 1 Message 1" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (global.enemy_mode == 2) { message[0] = "* You tell Sousborg to wrap the# egg in plastic and let it chill# out." global.last_action_selected = "Action 1 Message 2" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_sousborg
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{
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    var action_1_selected_count = global.action_1_selected_count
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You toss Sousborg's cooking#  into the garbage."
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        global.last_action_selected = "Action 1 Low HP"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else if (global.enemy_mode == 0)
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    {
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        message[0] = "* You tell Sousborg to take the#  egg and crack it over a pan."
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        global.last_action_selected = "Action 1 Message 0"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else if (global.enemy_mode == 1)
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    {
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        message[0] = "* You tell Sousborg to fill the#  pan with water and turn up the#  heat."
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        global.last_action_selected = "Action 1 Message 1"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else if (global.enemy_mode == 2)
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    {
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        message[0] = "* You tell Sousborg to wrap the#  egg in plastic and let it chill#  out."
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        global.last_action_selected = "Action 1 Message 2"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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}