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function scr_dialogue_battle_action_selected_action_1_sousborgscr_dialogue_battle_action_selected_action_1_sousborgfunction scr_dialogue_battle_action_selected_action_1_sousborg()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You toss Sousborg's cooking# into the garbage.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_mode == 0)
{
message[0] = "* You tell Sousborg to take the# egg and crack it over a pan.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_mode == 1)
{
message[0] = "* You tell Sousborg to fill the# pan with water and turn up the# heat.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_mode == 2)
{
message[0] = "* You tell Sousborg to wrap the# egg in plastic and let it chill# out.";
global.last_action_selected = "Action 1 Message 2";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You toss Sousborg's cooking# into the garbage."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (global.enemy_mode == 0) |
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{ |
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message[0] = "* You tell Sousborg to take the# egg and crack it over a pan."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (global.enemy_mode == 1) |
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{ |
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message[0] = "* You tell Sousborg to fill the# pan with water and turn up the# heat."; |
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global.last_action_selected = "Action 1 Message 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (global.enemy_mode == 2) |
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{ |
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message[0] = "* You tell Sousborg to wrap the# egg in plastic and let it chill# out."; |
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global.last_action_selected = "Action 1 Message 2"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |