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function scr_dialogue_battle_action_selected_action_1_starloscr_dialogue_battle_action_selected_action_1_starlofunction scr_dialogue_battle_action_selected_action_1_starlo()
{
if (global.attack_cycle < 10)
{
message[0] = "* You squirm inside your leather# cage to no avail.";
}
else if (global.turns_passed >= 17)
{
message[0] = "* You lower your weapon and# raise your hands.";
}
else
{
message[0] = "* You spin your six-shooter# several times to intimidate# Starlo.";
message[1] = "* He instead seems impressed.";
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
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{ |
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if (global.attack_cycle < 10) |
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{ |
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message[0] = "* You squirm inside your leather# cage to no avail."; |
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} |
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else if (global.turns_passed >= 17) |
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{ |
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message[0] = "* You lower your weapon and# raise your hands."; |
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} |
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else |
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{ |
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message[0] = "* You spin your six-shooter# several times to intimidate# Starlo."; |
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message[1] = "* He instead seems impressed."; |
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} |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |