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function scr_dialogue_battle_action_selected_action_1_starloscr_dialogue_battle_action_selected_action_1_starlofunction scr_dialogue_battle_action_selected_action_1_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_1_starlo
{
if (global.attack_cycle < 10)
message[0] = "* You squirm inside your leather# cage to no avail."
else if (global.turns_passed >= 17)
message[0] = "* You lower your weapon and# raise your hands."
else
{
message[0] = "* You spin your six-shooter# several times to intimidate# Starlo."
message[1] = "* He instead seems impressed."
}
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_starlo |
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{ |
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if (global.attack_cycle < 10) |
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message[0] = "* You squirm inside your leather# cage to no avail." |
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else if (global.turns_passed >= 17) |
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message[0] = "* You lower your weapon and# raise your hands." |
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else |
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{ |
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message[0] = "* You spin your six-shooter# several times to intimidate# Starlo." |
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message[1] = "* He instead seems impressed." |
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} |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |