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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_starlo

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function scr_dialogue_battle_action_selected_action_1_starlo
scr_dialogue_battle_action_selected_action_1_starlo

function scr_dialogue_battle_action_selected_action_1_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_1_starlo { if (global.attack_cycle < 10) message[0] = "* You squirm inside your leather# cage to no avail." else if (global.turns_passed >= 17) message[0] = "* You lower your weapon and# raise your hands." else { message[0] = "* You spin your six-shooter# several times to intimidate# Starlo." message[1] = "* He instead seems impressed." } global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_starlo
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{
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    if (global.attack_cycle < 10)
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        message[0] = "* You squirm inside your leather#  cage to no avail."
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    else if (global.turns_passed >= 17)
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        message[0] = "* You lower your weapon and#  raise your hands."
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    else
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    {
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        message[0] = "* You spin your six-shooter#  several times to intimidate#  Starlo."
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        message[1] = "* He instead seems impressed."
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    }
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    global.last_action_selected = "Action 1 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}