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1
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function scr_dialogue_battle_action_selected_action_1_starloscr_dialogue_battle_action_selected_action_1_starlo
function scr_dialogue_battle_action_selected_action_1_starlo()
{
if (global.attack_cycle < 10)
{
message[0] = "* You squirm inside your leather# cage to no avail.";
}
else if (global.turns_passed >= 17)
{
message[0] = "* You lower your weapon and# raise your hands.";
}
else
{
message[0] = "* You spin your six-shooter# several times to intimidate# Starlo.";
message[1] = "* He instead seems impressed.";
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
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2
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{
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3
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if (global.attack_cycle < 10)
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4
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{
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5
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message[0] = "* You squirm inside your leather# cage to no avail.";
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6
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}
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7
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else if (global.turns_passed >= 17)
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8
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{
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9
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message[0] = "* You lower your weapon and# raise your hands.";
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10
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}
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11
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else
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12
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{
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13
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message[0] = "* You spin your six-shooter# several times to intimidate# Starlo.";
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14
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message[1] = "* He instead seems impressed.";
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15
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}
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16
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global.last_action_selected = "Action 1 Message 0";
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17
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global.last_action_selected_2 = "Nothing";
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18
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global.last_action_selected_3 = "Nothing";
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19
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}
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