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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_ta

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function scr_dialogue_battle_action_selected_action_1_ta
scr_dialogue_battle_action_selected_action_1_ta

function scr_dialogue_battle_action_selected_action_1_ta() //gml_Script_scr_dialogue_battle_action_selected_action_1_ta { var action_1_selected_count_3 = global.action_1_selected_count_3 if (global.enemy_low_hp_3 == true) { message[0] = "* You laugh at Ta." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 1 Low HP" } else { message[0] = "* You burst out into laughter# over their topple." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 1 Message 0" } }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_ta
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{
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    var action_1_selected_count_3 = global.action_1_selected_count_3
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    if (global.enemy_low_hp_3 == true)
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    {
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        message[0] = "* You laugh at Ta."
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        global.last_action_selected = "Nothing"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Action 1 Low HP"
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    }
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    else
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    {
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        message[0] = "* You burst out into laughter#  over their topple."
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        global.last_action_selected = "Nothing"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Action 1 Message 0"
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    }
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}