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function scr_dialogue_battle_action_selected_action_1_tascr_dialogue_battle_action_selected_action_1_tafunction scr_dialogue_battle_action_selected_action_1_ta()
{
var action_1_selected_count_3 = global.action_1_selected_count_3;
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You laugh at Ta.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 1 Low HP";
}
else
{
message[0] = "* You burst out into laughter# over their topple.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 1 Message 0";
}
} () |
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{ |
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var action_1_selected_count_3 = global.action_1_selected_count_3; |
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if (global.enemy_low_hp_3 == true) |
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{ |
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message[0] = "* You laugh at Ta."; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Action 1 Low HP"; |
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} |
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else |
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{ |
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message[0] = "* You burst out into laughter# over their topple."; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Action 1 Message 0"; |
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} |
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} |