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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_trihecta

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function scr_dialogue_battle_action_selected_action_1_trihecta
scr_dialogue_battle_action_selected_action_1_trihecta

function scr_dialogue_battle_action_selected_action_1_trihecta() //gml_Script_scr_dialogue_battle_action_selected_action_1_trihecta { var action_1_selected_count = global.action_1_selected_count if (global.enemy_low_hp == true) { message[0] = "* You attempt to push Trihecta# over.#* They stand firm." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (action_1_selected_count >= 1) { message[0] = "* Trihecta topples over!" global.last_action_selected = "Action Separated" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You push Trihecta away." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_trihecta
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{
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    var action_1_selected_count = global.action_1_selected_count
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You attempt to push Trihecta#  over.#* They stand firm."
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        global.last_action_selected = "Action 1 Low HP"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else if (action_1_selected_count >= 1)
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    {
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        message[0] = "* Trihecta topples over!"
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        global.last_action_selected = "Action Separated"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else
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    {
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        message[0] = "* You push Trihecta away."
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        global.last_action_selected = "Action 1 Message 0"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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}