| 1 |
function scr_dialogue_battle_action_selected_action_1_trihectascr_dialogue_battle_action_selected_action_1_trihectafunction scr_dialogue_battle_action_selected_action_1_trihecta()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You attempt to push Trihecta# over.#* They stand firm.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_1_selected_count >= 1)
{
message[0] = "* Trihecta topples over!";
global.last_action_selected = "Action Separated";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You push Trihecta away.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
var action_1_selected_count = global.action_1_selected_count; |
| 4 |
if (global.enemy_low_hp == true) |
| 5 |
{ |
| 6 |
message[0] = "* You attempt to push Trihecta# over.#* They stand firm."; |
| 7 |
global.last_action_selected = "Action 1 Low HP"; |
| 8 |
global.last_action_selected_2 = "Nothing"; |
| 9 |
global.last_action_selected_3 = "Nothing"; |
| 10 |
} |
| 11 |
else if (action_1_selected_count >= 1) |
| 12 |
{ |
| 13 |
message[0] = "* Trihecta topples over!"; |
| 14 |
global.last_action_selected = "Action Separated"; |
| 15 |
global.last_action_selected_2 = "Nothing"; |
| 16 |
global.last_action_selected_3 = "Nothing"; |
| 17 |
} |
| 18 |
else |
| 19 |
{ |
| 20 |
message[0] = "* You push Trihecta away."; |
| 21 |
global.last_action_selected = "Action 1 Message 0"; |
| 22 |
global.last_action_selected_2 = "Nothing"; |
| 23 |
global.last_action_selected_3 = "Nothing"; |
| 24 |
} |
| 25 |
} |