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function scr_dialogue_battle_action_selected_action_2_axisscr_dialogue_battle_action_selected_action_2_axisfunction scr_dialogue_battle_action_selected_action_2_axis() //gml_Script_scr_dialogue_battle_action_selected_action_2_axis
{
message[0] = "* AXIS ACTION MESSAGE 2"
var random_message = irandom_range(0, 2)
switch random_message
{
case 0:
message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 2 Message 0"
global.last_action_selected_3 = "Nothing"
break
case 1:
message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 2 Message 1"
global.last_action_selected_3 = "Nothing"
break
case 2:
message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\""
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 2 Message 2"
global.last_action_selected_3 = "Nothing"
break
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_axis |
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{ |
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message[0] = "* AXIS ACTION MESSAGE 2" |
4 |
var random_message = irandom_range(0, 2) |
5 |
switch random_message |
6 |
{ |
7 |
case 0: |
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message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Action 2 Message 0" |
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global.last_action_selected_3 = "Nothing" |
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break |
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case 1: |
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message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Action 2 Message 1" |
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global.last_action_selected_3 = "Nothing" |
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break |
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case 2: |
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message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\"" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Action 2 Message 2" |
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global.last_action_selected_3 = "Nothing" |
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break |
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} |
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|
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} |