| 1 |
function scr_dialogue_battle_action_selected_action_2_axisscr_dialogue_battle_action_selected_action_2_axisfunction scr_dialogue_battle_action_selected_action_2_axis()
{
message[0] = "* AXIS ACTION MESSAGE 2";
var random_message = irandom_range(0, 2);
switch (random_message)
{
case 0:
message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected_3 = "Nothing";
break;
case 1:
message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 1";
global.last_action_selected_3 = "Nothing";
break;
case 2:
message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\"";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 2";
global.last_action_selected_3 = "Nothing";
break;
}
} () |
| 2 |
{ |
| 3 |
message[0] = "* AXIS ACTION MESSAGE 2"; |
| 4 |
var random_message = irandom_range(0, 2); |
| 5 |
switch (random_message) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would."; |
| 9 |
global.last_action_selected = "Nothing"; |
| 10 |
global.last_action_selected_2 = "Action 2 Message 0"; |
| 11 |
global.last_action_selected_3 = "Nothing"; |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts."; |
| 15 |
global.last_action_selected = "Nothing"; |
| 16 |
global.last_action_selected_2 = "Action 2 Message 1"; |
| 17 |
global.last_action_selected_3 = "Nothing"; |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\""; |
| 21 |
global.last_action_selected = "Nothing"; |
| 22 |
global.last_action_selected_2 = "Action 2 Message 2"; |
| 23 |
global.last_action_selected_3 = "Nothing"; |
| 24 |
break; |
| 25 |
} |
| 26 |
} |