| 1 | 
        function scr_dialogue_battle_action_selected_action_2_axisscr_dialogue_battle_action_selected_action_2_axisfunction  scr_dialogue_battle_action_selected_action_2_axis()
{
    message[0] = "* AXIS ACTION MESSAGE 2";
    var random_message = irandom_range(0, 2);
    switch (random_message)
    {
        case 0:
            message[0] = "* You tell Axis he's not great at#  his job. If he could frown, he#  would.";
            global.last_action_selected = "Nothing";
            global.last_action_selected_2 = "Action 2 Message 0";
            global.last_action_selected_3 = "Nothing";
            break;
        case 1:
            message[0] = "* You criticize Axis' attack#  strategy. Steam shoots out of#  his hearing ducts.";
            global.last_action_selected = "Nothing";
            global.last_action_selected_2 = "Action 2 Message 1";
            global.last_action_selected_3 = "Nothing";
            break;
        case 2:
            message[0] = "* You say something rude to Axis.#  He \"HONESTLY DOES NOT APPRECIATE#  IT.\"";
            global.last_action_selected = "Nothing";
            global.last_action_selected_2 = "Action 2 Message 2";
            global.last_action_selected_3 = "Nothing";
            break;
    }
}  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            message[0] = "* AXIS ACTION MESSAGE 2";  | 
    
    
    
        | 4 | 
            var random_message = irandom_range(0, 2);  | 
    
    
    
        | 5 | 
            switch (random_message)  | 
    
    
    
        | 6 | 
            { | 
    
    
    
        | 7 | 
                case 0:  | 
    
    
    
        | 8 | 
                    message[0] = "* You tell Axis he's not great at#  his job. If he could frown, he#  would.";  | 
    
    
    
        | 9 | 
                    global.last_action_selected = "Nothing";  | 
    
    
    
        | 10 | 
                    global.last_action_selected_2 = "Action 2 Message 0";  | 
    
    
    
        | 11 | 
                    global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 12 | 
                    break;  | 
    
    
    
        | 13 | 
                case 1:  | 
    
    
    
        | 14 | 
                    message[0] = "* You criticize Axis' attack#  strategy. Steam shoots out of#  his hearing ducts.";  | 
    
    
    
        | 15 | 
                    global.last_action_selected = "Nothing";  | 
    
    
    
        | 16 | 
                    global.last_action_selected_2 = "Action 2 Message 1";  | 
    
    
    
        | 17 | 
                    global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 18 | 
                    break;  | 
    
    
    
        | 19 | 
                case 2:  | 
    
    
    
        | 20 | 
                    message[0] = "* You say something rude to Axis.#  He \"HONESTLY DOES NOT APPRECIATE#  IT.\"";  | 
    
    
    
        | 21 | 
                    global.last_action_selected = "Nothing";  | 
    
    
    
        | 22 | 
                    global.last_action_selected_2 = "Action 2 Message 2";  | 
    
    
    
        | 23 | 
                    global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 24 | 
                    break;  | 
    
    
    
        | 25 | 
            }  | 
    
    
    
        | 26 | 
        }  |