|
1
|
function scr_dialogue_battle_action_selected_action_2_axisscr_dialogue_battle_action_selected_action_2_axis
function scr_dialogue_battle_action_selected_action_2_axis()
{
message[0] = "* AXIS ACTION MESSAGE 2";
var random_message = irandom_range(0, 2);
switch (random_message)
{
case 0:
message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected_3 = "Nothing";
break;
case 1:
message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 1";
global.last_action_selected_3 = "Nothing";
break;
case 2:
message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\"";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 2";
global.last_action_selected_3 = "Nothing";
break;
}
} ()
|
|
2
|
{
|
|
3
|
message[0] = "* AXIS ACTION MESSAGE 2";
|
|
4
|
var random_message = irandom_range(0, 2);
|
|
5
|
switch (random_message)
|
|
6
|
{
|
|
7
|
case 0:
|
|
8
|
message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would.";
|
|
9
|
global.last_action_selected = "Nothing";
|
|
10
|
global.last_action_selected_2 = "Action 2 Message 0";
|
|
11
|
global.last_action_selected_3 = "Nothing";
|
|
12
|
break;
|
|
13
|
case 1:
|
|
14
|
message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts.";
|
|
15
|
global.last_action_selected = "Nothing";
|
|
16
|
global.last_action_selected_2 = "Action 2 Message 1";
|
|
17
|
global.last_action_selected_3 = "Nothing";
|
|
18
|
break;
|
|
19
|
case 2:
|
|
20
|
message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\"";
|
|
21
|
global.last_action_selected = "Nothing";
|
|
22
|
global.last_action_selected_2 = "Action 2 Message 2";
|
|
23
|
global.last_action_selected_3 = "Nothing";
|
|
24
|
break;
|
|
25
|
}
|
|
26
|
}
|