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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_axis

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function scr_dialogue_battle_action_selected_action_2_axis
scr_dialogue_battle_action_selected_action_2_axis

function scr_dialogue_battle_action_selected_action_2_axis() { message[0] = "* AXIS ACTION MESSAGE 2"; var random_message = irandom_range(0, 2); switch (random_message) { case 0: message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected_3 = "Nothing"; break; case 1: message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 1"; global.last_action_selected_3 = "Nothing"; break; case 2: message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\""; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 2"; global.last_action_selected_3 = "Nothing"; break; } }
()
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{
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    message[0] = "* AXIS ACTION MESSAGE 2";
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    var random_message = irandom_range(0, 2);
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    switch (random_message)
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    {
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        case 0:
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            message[0] = "* You tell Axis he's not great at#  his job. If he could frown, he#  would.";
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            global.last_action_selected = "Nothing";
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            global.last_action_selected_2 = "Action 2 Message 0";
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            global.last_action_selected_3 = "Nothing";
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            break;
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        case 1:
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            message[0] = "* You criticize Axis' attack#  strategy. Steam shoots out of#  his hearing ducts.";
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            global.last_action_selected = "Nothing";
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            global.last_action_selected_2 = "Action 2 Message 1";
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            global.last_action_selected_3 = "Nothing";
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            break;
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        case 2:
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            message[0] = "* You say something rude to Axis.#  He \"HONESTLY DOES NOT APPRECIATE#  IT.\"";
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            global.last_action_selected = "Nothing";
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            global.last_action_selected_2 = "Action 2 Message 2";
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            global.last_action_selected_3 = "Nothing";
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            break;
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    }
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}